January 29th, 2026

Nameplates
Fixed nameplates flickering in PVE mode
Fixed nameplates showing through walls in PVE mode
Fixed nameplates not showing while Down But Not Out for yourself and enemy players
Possible fix for wizard frost orb sheath and priest gleaming star explosion VFX not cleaning up
Greenwood
Fixed hole in the terrain at the back of the north Ogre cave
Ogres now spawn at a random time later in the adventure
Ogre respawn timer increased
Greenwood Night
Removed the Armored Ogre from Baron's Estate
Crypts
Fix to reduce frequency of audio crackling issue in the Crypts
Morthog's Lair
Fix to prevent players from getting stuck inside the door, and allow them to teleport if they do
Moved starting spawn point forward so that the third player joining doesn't get pushed into the extraction
Increased size of fall reset volumes, issues might still occur with the reset not working
Arenas
Fixed Ruin cloud rising too early in later arena rounds
Possible fix for Ruin cloud effect not working when standing in the cloud from the start
Lowered starting Ruin fog height so that it is not visible all the time
Perks
Elven Galeae
Fixed helmet not benefitting Elven dance when using Briarheart bow
Weapons
Fixed daggers backstab glow being on the wrong dagger sometimes
Abilities
Bouncing Star
Bouncing star now has the same homing properties as Arclight Cling and Gleaming star
Heaven's Fury
Fixed issue with heaven's fury casting through holes in the arena bridges / visual art
Traits
Holy Sparks
Fixed friendly teammates destroying sparks when walking over them
Weapons
Fire Staff
Reduced evade attack damage by 10%
Moved the final Campaign rewards to be granted by completing the last quest in a Campaign to fix the issue of returning players not receiving the reward for completing the quest this season
Increased chance of finding Emberheart Cores
Armored Ogre
Fixed Armored Ogre using the normal Ogre's HP values, hp has been increased
Fixed all Ogres having less armor vs Fire damage
Increased affliction resistances by 500
Goblin Bombers
Reduced duration of Unstoppable effect at the end of attacks
January 21st, 2026

The wait is over, Eldegarde has gone Gold Master! Step into a living fantasy realm forged for online action: carve your path through perilous adventures, plunder fallen enemies, and chase legendary loot that turns close calls into triumphs. Then test everything you’ve earned in the Arena, where skill, timing, and nerve decide who rises and who falls. Rally your allies, sharpen your steel, and make your name known across Eldegarde.
A new PvE Mode is here! Dive into dungeons, chase loot, and battle brutal creatures without worrying about other players crashing the party. It’s you versus the world. Go make your legend.
Prefer higher stakes and bigger rewards? In PvP Mode, every run is a gamble - other players can hunt you down, and defeat means losing everything. The danger is real, but so is the payoff: rarer loot, richer hauls, and the glory you only get when everything is on the line.
Descend into Mor’thog’s Lair, where stone walls echo with the roars of an ogre king. This brutal stronghold crawls with loyal minions, dangerous paths, and the spoils of countless fallen challengers. Steel your nerves, sharpen your blade, and face Mor’thog the Ogre King.
Don't fear using your best gear, because your equipped items are kept if you die in the Lair.
The Arena now has a Daytime version of the lighting!
Each match has a random chance of being Day or Night
New Overtime Mechanic - Ruin Cloud
Increased total round time to 8 minutes
At minutes 4 - 5 a Ruin cloud will start rising to reach the second level
At minutes 6 - 7 the cloud will rise to be level with the bridge
If a player's Ruin affliction fully builds up, they will be instantly downed
The Paladin has arrived heralding from the lands of Duneria! A stalwart class that brings divine wrath to the battlefield—whether you prefer the classic Sword & Shield or the crushing power of a Greathammer. Channeling sacred Seals to reshape the effects of their skills, the Paladin smites enemies with Holy Damage and stands as an unbreakable force on the front lines.

Many of the perks on classes have changed places, been updated to include more abilities, or replaced with new ones! Here are some highlights,
Eaglefeather Scalemail
New Perk: Crippling Poison
Spore Bomb and Lotus Arrow poison clouds Snare any enemies inside
Elven Autumnhide
New Perk: Wind Beneath My Wings
Sentinel Strike and Sentinel's Call create a Wind Tunnel. Effect has a cooldown.
Bonecracker's Shoulderplates
New Perk: Final Blow
Your final Normal Attack in your combos deals 25% increased damage
Doomspire Mace and Shield
New Perk: Merciless Rage
Hitting an enemy with a fully Charged Attack applies a large amount of Hemorrhage buildup.
Venomfang Kris
New Perk: Venomfang Kris
Your Dagger Attacks deal a small amount of poison buildup.
Radiant Robe
New Perk: Force of Light
Holy Nova knockback force is doubled.
Radiant Leggings
New Perk: Divine Force
Enemies hit by your Holy Nova have a Snare applied to them for a duration.
The Safe feature has been removed for the Gold Master launch. We wanted everyone to start on equal footing, with the same risks, rewards, and progression from day one. That said, this isn’t necessarily a permanent goodbye, as the Safe is something we may revisit in a future season, depending on player feedback and how the game evolves.
And just in case you haven't checked out our Official Release trailer, here you go!
November 14th, 2025

Several fixes and optimizations were made to improve performance
Fixed several issues related to NPCs respawning
Fixed an issue where too many crypt beetles would spawn when smashing urns and reduced the amount of disease they apply. A literal 'Bug Fix'.
Fixed an issue where Revive wasn't functioning in arena for friendly players
Fixed an issue where the match results screen would display incorrect information when ending an Arena match
Fixed an issue where Warbanners would fall out of the hidden warbanner slot and into the player's inventory
Fixed an issue where certain items in a Twitch Bundle could be lost if they were unpacked in the player's inventory instead of the stash.
Fixed an issue where the Wizard's Frost Armor would clip into the character mesh
Reduced the time the Pawn Shop UI pop-up is visible, and made it easier to dismiss it
Added a "Coming Soon" preview video for abilities that do not have previews
Fixed an issue where clicking the "Equip" button in the cosmetics list would cause the panel to scroll
Fixed an issue where Bandit's bags would float and desync from their animation
Updated localization
Lowered the reverb in Goldbrook
Fixed the Wizard's Mantle and Jumping sounds
Footstep sounds are now quieter when heard through walls
Removed an errant Priest Levitate sound from the "Entered the PvP Zone" effect in Goldbrook
Adjusted the sound mixing settings and reverb to improve the audio in highly chaotic situations, especially in the Crypt
Fixed an issue where the enchantress would track every item disenchanted for quests instead of armor and weapons
Weaponsmith quest Strength of Oak now tracks progress properly
Fixed an issue where the Material Matters daily quest would not show a requirement text
Tavernmaid's Thirty for the Pot quest now requires you to craft recipes with a fish, rather than cook them in the cooking pot.
Tavernmaid quest Grease and Gristle updated to gather Ogre Fat instead of Ogre Tallow. Additionally requires you to craft Ogre Tallow
Tavernmaid quest Top Chef requirement to cook 50 rare foods reduced to 25
Enchantress quest Tears of Fire now requires you to collect 10 rubies instead of 30
Forged in Blood is now a turn-in for the Darkiron Crank
Treasurer quest The Grab-Bag Gamble now advances by bartering for Mystery Resource Bags or Dried Herbs
Treasurer quest Fit for a King now has the correct reward of an Ironwood Chest instead of a random favor
Treasurer quest Unlocking Riches now requires you to unlock any chest rather than only treasure chests. Additionally, the requirement has been reduced from 30 to 15
Adjusted the quest The Lost Tankard to be a turn-in quest, rather than a gather quest
Fixed an issue where Greenwood Night's Gather In The Dark campaing quest would fail to track
Fixed an issue where the Stone Cipher quest was tracking the Crypt Extract key instead of the Cipher as intended
Preserved Grub now sells with the Sell All Treasures button
Pumpkin Pie is no longer considered a consumable, but remains a cooking ingredient
Developer's note: this means you can bring them into a game and trade them now
Added the ability to disenchant the deprecated Weapon Crystals into their respective rarity's Forging Crystals
Developer's Note: You still cannot acquire Weapon Crystals, but for those of you that saved them in your safe you'll be able to transform them into usable materials
Reduced the bonus damage on Gems to mirror the armor bonus Gems. Uncommon gems now grant 1.2% addition damage and rare gems grant 2% additional damage.
Keys can now stack to 20
Blackiron Pan, Gilded Thimble, and Royal Ladle automatically sell when using Sell All Treasures
Added missing scorpion tail weapon to drop tables (weapon could already be crafted, but now it can drop)
Fixed an issue where the Ossuary, Tanner, Loom, Forge, Sawmill, Critter Habitat, Transmutation Device, and Fireplace would track how long the player was offline incorrectly.
Developer Note: This fixes the production lodge modules not continuing to autocraft when playing, and some cases where the Ossuary would not grant it's buff correctly.
Because this issue has been tricky and hard to track down, the shorter crafting times will remain for now, just to be on the safe side
Many barter recipes for the goblin have been updated
You can now disenchant all lodge items to create a universal resource to barter for other lodge upgrades
Key barters have been updated
Fixed an issue where the damage from a successful Hemorrhage buildup was blockable
Fixed an issue where there was a short delay before registering charged attacks for the Fire Staff, Medium Bow, Long Bow, and other charged weapons
Players are no longer able to execute others in the PVE area of Goldbrook
Fixed the match outcome screen after completing arenas to show the correct result
Fixed Revive not being available as an option for friendly players in Arenas
Mechanics
Rage decay rate reduced to 1 rage per second, down from 2
Rage decay begins 20 seconds after combat ends, up from 10
Weapons
Mace & Shield
Reduced total number of block pips to 6, down from 8
Reduced amount of armor granted by all rarities of Mace and Shield by 5%
Deathball
Fixed the Warrior using Warpath getting stuck while using the Tenderizer Deathball
Normal Attacks
Fixed an issue where the Deathball normal attack would not fire during the first second of sprinting
Reduced the amount of root motion on the first attack, increased the root motion on the second and third attack
Axe
Fixed an issue where Whirlwind would sometimes apply a Snare
LMB Charged Attack
Unstoppable frames start earlier to better match the start of the spinning animation
Abilities
Rampage
Updated description to include the Snare removal when used
Battle Frenzy
No longer deals damage or block pips when used with the weapon sheathed
Class Tools
Spiked Fist
Doubled the amount of forward root motion from the first attack of the spiked fist
Perks
Earthshaker
Quake after shock no longer staggers targets
Mechanics
Fixed an issue where multiple animation recoveries were unintentionally cancellable with special arrows or other actions
Fixed an issue where an activated trap would not get cleared from the total number of placed traps
Weapons
Swift Bow
Evade Attack
Fixed an issue where the Hunter is able to jump during the evade attack
Medium Bow
Increased damage by 5%
Elven Dance (Special Attack)
Now deals 1 block damage, up from 0
Long Bow
Thunder Arrow (Special Attack)
Skill cancel window for the thunder arrow recovery starts earlier
Abilities
Spore Bomb
Double the radius of the poison cloud
Reduced poison buildup on impact to 200, down from 333,
300 down from 415 with perk
Increased poison buildup per tick to 30, up from 10
50 per tick, up from 12.5 with perk
Bear Trap
Root duration reduced to 4 seconds, down from 6
Shockbeetle
Health increased by 25%
Stun time reduced to 2 seconds, down from 3
Explosion radius increased by 50%
Time for the beetle to unburrow reduced by 50%
Class Tools
Lotus Arrow
Doubled the area of the poison cloud
Reduced poison buildup on impact to 250, down from 333,
400 down from 415 with perk
Increased poison buildup per tick to 30, up from 20
50 per tick, up from 25 with perk
Frost Arrow
Fixed an issue where the Frost area would not spawn after hitting a blocking target
Frost arrow root affect now applies to all targets standing within the area, 3 seconds after it was placed
Mechanics
Fixed a bug where players could hear the Rogue's weapon unsheathe sound while they were invisible
Weapons
Scorpion Tail
Can no longer use Block while falling
Fixed stun animations while the Scorpion Tail is equipped
Death Spiral (Special Attack)
Fixed an issue where afflictions were being applied through block
Updated description text
Abilities
Phantom Dagger
Increased the time before the root gets applied to 0.6 seconds, up from 0.3 seconds
Reduced block damage to 1 pip, down from 2
Fixed an issue where Phantom Dagger would be lost if thrown at a Scorpion Tail rogue using Death Spiral
Weapons
Sword & Buckler
Sprint Attack
Now costs 5 stamina
Fixed skillbook descriptions to correctly show which attacks deal penitence buildup
Staff and Scepter
Evade Attack
Updated the color of the projectiles to have a blue color
Abilities
Levitate
Fixed an issue where Levitate could be used while Rooted
Traits
Spirit Shell
Fixed an issue where spirit shell with Sword and Buckler did not grant stagger immunity
Star Burst
Fixed an issue where Bouncing star did not work with the star burst trait
Mechanics
3rd Dodge now costs 25 stamina, up from 20
Weapons
Frost Orb
Blizzard
Removed Periodic type from Blizzard's damage
Abilities
Time Warp
Delay before being able to recast Time Warp increased to 1.5 seconds, up from 1
Class Tools
Frozen Cyclone
Increased the startup animation of the frozen cyclone
Perks
Everfrost Shoulders
Now applies a 70% Snare for 2 seconds after time warping a target, instead of a Root
Everfrost Helmet
Fixed an issue where Blizzard was not dealing damage
Wyrmforged Pants
Fixed and issue where the speed buff in gravity well would sometimes not function
October 20th, 2025

Hello Adventurers,
Season 3 is here, and with it comes a full wipe. This reset has always been one of our favorite parts of Legacy, where it puts everyone back at the same starting line and gives all of us a chance to carve out new stories together.
This season has been especially exciting for the team to build. The Arena has been in the works for a long time, and we’ve been itching to finally let you all in. Watching matches play out internally has been a blast, and we can’t wait to see how the meta evolves once the community gets their hands on it. Alongside that, the brand new Leaderboards give us a way to celebrate your accomplishments in and out of the Arena, and it’s only the beginning of what we want to do with competitive tracking.
We’ve also had some fun creating the Scorpion Tail for Rogues, this weapon has led to some ridiculous moments in playtests and we’re excited to see what creative plays you all pull off with it. Beyond combat, we’ve added 10 new Campaigns, including vendor questlines that tie more closely into Lodge progression, something many of you have been asking for. And for those of you who love customization, the new Krull Half-Orc Skin Pack is our latest step in making characters feel more personal and unique.
As always, we’ll be right there with you this season. Fighting in the Arena, climbing the leaderboards, and seeing what kinds of chaos you all stir up. Thanks again for continuing this journey with us.
See you all in the new Arena,
Notorious Studios
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Sharpen your blades and step into the Ring of Blood, a brand new Arena mode now available to all players. This mode rotates between 1v1, 2v2 and 3v3 team sizes every few hours. Track your progress on the brand new Leaderboard feature.

Two leaderboards are now available:
Hall of Fortune - Whenever you extract successfully from any Adventure, the value of your items are tallied up and added to your score.
Arena Champions - This leaderboard tracks the number of victories in the new Arena feature.
We will be adding more Leaderboards in the future as well as more unique rewards for placement. Let us know what you think!
It's finally here! This new Rogue weapon is inspired by the Kusarigama, a bladed sickle on one hand of a chain, and a powerful stinger on the other.

This patch adds 10 new Campaigns, including one for each vendor. Focus on vendor campaigns to unlock key items for your Lodge upgrades.
A new Mythic Class Skin Pack is available for purchase in Zahir's Shop, now accessible at the top menu navigation under "Shop." This pack unlocks the Krull Half-Orc Warrior Cosmetic Skin for the Warrior, as well as two Weapon Skins.
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Player Characters, Stash and other progression has been reset during this Seasonal Wipe.
The engine has been updated to Unreal Engine 5.6
Available maps now rotate modes (Solo, Duo and Trios) periodically. Greenwood Night and Dawnhammer Crypt now rotate in their own bucket, and only one of those maps will be up at any given time.
After reviewing regional activity and player distribution, we have made the decision to retire the Southeast Asia servers. Player numbers in this region have remained consistently low, and continuing to maintain servers there created challenges in matchmaking quality and queue times.
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Weapons
Mace & Shield
Quake
Damage reduced by 15%
Headbutt (Evade Attack)
Silence duration reduced to 1.5 seconds, down from 2
Abilities
Heroic Leap
Cooldown increased to 6 seconds up from 4
Warpath
Added an 8 second cooldown
Traits
Windrunner
Duration increased to 1 second, up from 0.5 seconds
Weapons
Daggers
Double Evade Attack
Attack type changed from Unblockable to Block Piercing
Cheap Shot
Fixed an issue where cheap shot was not applying resilience damage
Abilities
Visage
No longer goes through objects
Note: Functionality will be restored for it to pass through certain doors in the future
Abilities
Heaven's Fury
Ground area visuals have been updated!
Traits
Spirit Shell
Block stagger reactions are no longer triggered while spirit shell is active
The Wizard's third armor set, Everfrost, is now available to be looted, purchased and crafted!
Weapons
Firestaff
Damage reduced by 5%
Second charge level damage increased
Frost Orb
Frost Form
Physical damage reduction is now a flat 20% while active
Traits
Backlash
Fixed to apply damage again, now per point of block pip dealt
Perks
Spellweave Shoulders
Now makes the next spell cast within 10 seconds deal a critical strike instead of applying the Overload buff
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Enemies can now respawn in all zones
Fishing pools can now be found in Greenwood day and night
The Ogre at the Baron Estate has returned in Solo mode!
A new Gargoyle miniboss has appeared for all modes
There are now some Urns that can be destroyed that may have something interesting...
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Legendaries can no longer be placed any in Soul Pouch
Armor and Weapon crystal have been combined into a single crystal type
Standardized the material cost across weapons and armor, resulting in a reduction for many of them
Removed additional monsters drops needed to upgrade weapons from Uncommon to Rare
Special enemy drops (Steel Tooth, Death Orb, Broken Shield, etc.) have an increased drop rate
Bonus equipment drops in Greenwod Night and Dawnhammer Crypts have been increased
Legendary armor and weapons now drop in the Dawnhammer Crypt instead of legendary crystals
Legendary items can now be disenchanted
Treasurer now sells vouchers so you can Barter for equipment for your class. Additionally he will sometimes sell rare and epic vouchers at higher levels.
Alchemist now sells double the amount of common healing potions at level 3, and sells uncommon and rare healing potions at higher levels.
Rare healing potions now heal for the same amount per tick as the uncommon healing potion, but the effect lasts longer. The intention here is to reduce the burst healing from rare potions.
Reduced the cost to buy items from the pawn shop by 50%
Specialty bandages now stack to 6, and have their total crafting materials reduced
Gems now stack to 20
Increased the stack size of Frog Oil, Fine Thread, and Charcoal to 50
Goblin vouchers can now stack
Royal War Crate and Infernal Crate can now hold toolbelts
Adding missing cloth drops to spear skeletons
Fixed an issue where Gather quests would sometimes fail to detect a player looting an item or gathering it from a single pickup.
Fixed an issue where quests with gather requirements would fail to track items that were left over after filling a stack to it's max value
Fixed an issue where quests with multiple requirements would complete if only one of the requirement was met.
Fixed an issue where Campaigns that were completed while they weren't active would fail to grant rewards for completion
Fixed an issue with the Deadly Toxin quest where it wasn't counting both Special and Elite monsters
Fixed an issue where quests that tracked whether item had been crafting would progress when detecting other player's crafts on the same hub server
Fixed an issue with quests that that required being in a specific area would fail to track if the player spawned into that area at match start
Added a Weekly Arena quest
New Campaign: Legend of Eldegarde
New Campaign: Greenwood Night
New Campaign: Dawnhammer Crypt
New Campaign: Grimm Hollowbeaker
New Campaign: Angvar Stonghammer
New Campaign: Brox Battlefang
New Campaign: Grizelda Stonehearth
New Campaign: Twilia Valoryn
New Campaign: Sneer Sallowgrin
New Campaign: Dellara Dreamweaver
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The Lodge has now moved under the City UI
Some new recipes have been added to the Innkeeper, including one to cook 🐟 Fish!
Fixed an issue where the Mailbox would not save or load during a reconnect, causing stepstones inside the mailbox to be lost.
Fixed an issue where the Bed was granting bonus exp while it was locked
The Safe is now 3x3 at level 1, and no longer has upgrade levels
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The City UI has been redesigned with an interactive panorama of Stonehaven. You can still use the previous experience (the Vendor Switcher) by hitting the V key.
There is now a new Map Select screen.
The Shop (Monetization) has been moved to the top navigation.
A new skin pack is now avaliable for purchase for Warriors which includes a Half-Orc skin, the Krull!
Character Creation now has short videos so you can see what the class will be like before creating it.
Fixed an issue where quick swapping items into a rotated stack would sometimes cause an item to vanish.
September 12th, 2025
Fixed an issue where Campaign Progress would be reset if the active campaign was changed.
Fixed an issue where the "Get Level 25 on <Class>" quests would check the first character in the character list, instead of the highest level character of that class a player has.
Added Prestige level text coloring to the post match screen.
Fixed an issue where interactions with progress bars were not displaying correctly (Revive, Give Up, Pickpocket).
Fixed an issue where the Safe would shrink in size when swapping characters, potentially causing item loss.
Root effects are now fully removed when going Invisible, instead of just paused.
Fixed an issue where the Priest couldn't jump or levitate while holding the sword and buckler charged attack.
The Priest can now evade cancel out of Sword and Buckler’s Charged Attack.
Heavens Wrath projectile speed increased by 25%.
Fixed the Axe Whirlwind attack removing its enrage effect when the input was released. Now ends properly with the ability.
Fixed an issue where CC immune mobs could be tethered by Iron Tether.
Fixed the Sword combo’s final attack to actually be unblockable.
Fixed Disease Claws combo missing after the 4th dagger attack.
Fixed Shroud tooltip to reflect Season 2 design changes.
Updated Parry animation and recovery.
Sentinel Strike can now be evade canceled.
Swiftbow charge attack can once again be canceled.
Fixed Dragon Flamethrower not breaking roots or removing healing effects.
Fixed terrain holes and fall-through spots (Day & Night).
Fixed floating Glowgrubs (Day & Night).
Returned the moon to Greenwood Night, and the Bandit responsible is in custody
Removed the moon from Greenwood Day
That was where the Bandit stashed it, thinking we'd never look there
Fixed harsh audio transitions around Lightbearer’s Keep
Fixed a spot where players could get stuck behind a waterfall.
Fixed black spots on terrain on low graphics settings.
Fixed missing waterfall audio near the Fort walls.
Fixed missing audio in Cellar Extract.
Fixed ambient loop ending early in the Large Halls area.
Fixed spatialized audio overlap at the broken wall in Lion Mezzanine.
Fixed Ogre death exertion sound being too loud.
Updated Simplified Chinese, Traditional Chinese, Japanese, Spanish, and French localization.
September 2nd, 2025
Hotfix

Fixed a case where players in parties would not be matchmade together into the same match in rare situations
Fixed a debug sphere appearing during certain rogue abilities
Fixed an issue where the Hunter's Verdantbranch Premium cosmetic weapon skin could sometimes fail to apply.
Removed account binding from Stepstones so they can be move between stash tabs freely, and they can be deleted if desired. Stepstones are now marked as consumables so they cannot be taken into a match and traded.
Increased the Stolen Love Letter drop rate from bandits in Goldbrook.
August 28th, 2025
Hotfix
Stepstones now drop every 2 levels starting at level 2 for Characters (so at level 2, 4, 6 etc). Note that this change is not retroactive for players who have progressed past level 2 already.
Stepstones now drop every level for Vendors (so level 1, 2, 3 etc). Note that this change is not retroactive.
The Warbanner now correctly appears in the Emote wheel instead of showing up as an inventory item.
Fixed an issue where brand new accounts could not progress the campaign activated by default after the first quest
Fixed an issue where Greenwood Night would fail to load
August 24th, 2025
New Season

Goldbrook Farmlands is now live! This new map expands the world around the existing Goldbrook region, home to the Social Hub, by introducing a beginner-friendly PvE/PvP hybrid experience.
Designed for new players and those just starting the season, Goldbrook Farmlands is primarily focused on PvE gameplay, with about 80% of the map dedicated to PvE-only content. A smaller area in the western region is reserved for PvP, giving players the option to engage in player combat - or avoid it entirely.
This map is also a great location for gathering low tier resources and food items such as Pumpkins, Wheat and Apples.
Goldbrook Farmlands is a community-requested gameplay experiment, and we’re excited to hear your feedback as we continue to evolve the experience.
Campaigns are a collection of quests that have multiple paths to completion. Each campaign has a theme, such as for a specific zone, class or gameplay experience.
Players can only have one campaign active at once, but can complete all quests within the questline in any order. However, to complete the campaign you must connect the first quest in the questline to the final one to unlock the reward.
As part of Season 2, we're excited to feature 7 campaigns, including 1 class specific questline.
Some campaigns have premium cosmetics that are a part of our new monetization system, like a "mini battle pass." After purchasing the premium questline, you unlock all cosmetics for the quests that you have completed. After unlocking these cosmetics, you will have them forever in your collection.
In order to advance the campaign at certain segments, players must turn-in a "Stepping Stone." Stepping Stones are granted to players sometimes when they level their characters from 1-20, or Prestige from 21-99.
Campaign progression is also wiped each season, allowing players to re-complete the questline for rewards and experience. We recommend players always have a Campaign active while adventuring to progress optimally.
Mark your territory during your Adventurers by placing down your Warbanner. When other players interact with your banner, they can see your House name. Warbanners are perfect to plop down on fallen enemies, or when you clear a boss just to let others know you've been there. To drop your banner, use the Emote Wheel while in an Adventure (or in the Social Hub).
Warbanners can be customized, allowing you to change out the banner color, pole & topper and ornaments. Cosmetic options can be unlocked through Questlines, the Chronicle and more.
You can gather Ore and Wood in Legacy, and now you can also gather Fish! To fish, simply interact (E) with any fishing pool found in your Adventures. For Season 2, these are only available in the new Goldbrook Farmlands map.
Fishing allows you to fish up, well... fish, which can be used for crafting at the Tavernmaid for consumables to be used in your Cooking Pot in the Lodge. But fish aren't the only thing you can fish up — sometimes it can be treasures, armor or something even more exotic.
The Safe is a new Lodge Furnishing that allows players to safekeep their most cherished items acquired during the Season. These items will persist into the next Season. That's right — they won't be wiped!
The Safe can be unlocked after leveling all other Lodge Furnishings to Level 3 as well as all Vendors to Level 6 through the Chronicle.
As with most features introduced during Early Access, the Safe is experimental — and we welcome your feedback.
You can now progress past Level 20 into Level 99! Prestige is a cosmetic accolade, but you now earn a Stepstone when you Prestige (used for Questline progression).
The Bed and Rested Experience also help boost how fast you Prestige.
Zahir Moonjade has arrived in Stonehaven, traveling from the Sea of Sands in the far East. In exchange for Dragon Teeth, he will sell you Premium Campaigns. Purchasing items from Zahir will improve your reputation with him. In the future, he will sell even more rare treasures at higher reputation levels. (Note that wipes will not reset Zahir's reputation levels)
All proceeds from The Premium Shop will go to adding more features and content to Legacy: Steel & Sorcery, as well as marketing for our eventual 1.0 Gold Master release. We appreciate everyone's support on our development journey!
To visit Zahir's Shop, click the Shop button at the bottom of the main Adventure menu.
We're excited to announce a sneak peek at more content and experiences that will be shipped during Season 2, including:
The Scorpion Tail is a weapon inspired by the Kusarigama, a traditional Japanese weapon that is a hybrid of melee and ranged combat. Our version features a spike instead of a ball, that allows the Rogue to apply whatever Affliction they chose with their Claw ability.
This weapon features melee and midrange attacks, as well as a psudo-aerial attack. The Scorpion Tail is a great option against melee creatures or players. And that's not all — while having the Scorpion Tail equipped, Rogues can also perform a triple-jump!
When players activate the Lucky Shrine, they become blessed for their next Adventure. Upon entering their Adventure, they may notice some of their equipment has been upgraded! The Lucky Shrine has a small chance to improve the quality of all of your Armor and Weapons as well as filling your Inventory once you enter the Adventure with some other special goodies.
The Lucky Shrine has a 2 hour cooldown and has a high chance to upgrade Junk (Brown) gear to Common, but significantly lesser chance at upgrading Common, Rare or higher gear when used. This feature is intended to help take the edge off of "gear fear" for newer players with low quality gear.
See how you rank up against other players in the Leaderboards. A weekly Leaderboard as well as a seasonal leaderboard will be available. If you place on the leaderboard, you can also earn a special reward.
Alternative PvP game modes such as the Arena and Deathmatch will get a UI and system overhaul, turning the Arena into a round based experience in an improved map.
.. and more!
Player Characters, Stash and other progression has been reset during this Seasonal Wipe
Total Stash size increased by 1 Stash Tab 🧡 Community Feedback
Total Character slots have increased by 1 🧡 Community Feedback
You can now "Prestige Level" from level 20-99 with Characters
You can now "Prestige Level" from level 6-99 with Vendors
You now earn a Stepstone (Item) when you level your player Characters and Vendors. Stepstones are used to complete progression steps in the new Campaign quest feature. Stepstones are wiped during the Seasonal Wipe. When you earn a Stepstone, they will appear in your Inbox (the mail icon at the main Adventure Lobby screen)
Characters begin earning Stepstones at level 10, then every other level after that. (So 12, 14, etc.)
Leveling a Vendor will grant a Stepstone at level 3 and 6, then every level after that (so 7, 8, 9, etc.)
Added many new Sigils as options when you create your account
When you Equip a new weapon, your Stamina resets to 0
Developer Note: This is to address a degenerate behavior where players "weapon swapping" mid-combat. It is only intended to swap weapons "out of combat" or when you feel secure, other than Warriors who have an innate strength and intended gameplay experience to weapon swap
Swapping equipment through the Inventory screen is now blocked while Stunned or Incapacitated
Fixed an issue where players could swap toolbelts when an item inside the toolbelt is on cooldown
All weapon attacks and skills have been added to the Weapon tab in the skillbook
Jumping repeatedly after sprinting, with a weapon unsheathed, will reduce the momentum of the character to the intended unsheathed combat speed
Fixed many Block piercing attacks to no longer also cause Stagger effects through Unstoppable, some notable ones were Sentinel Strike, Air Vault, and the final charge of Wizard's Fireball
Possible fix to reduce the frequency of Sprint Attacks cancelling
Block Break Stun time increased to 3 seconds, up from 2 seconds
Block Break Stun does not decrease Resilience
Block Break Stun now removes Resilience effects
Block amount regenerated after block break ends decreased to 33%, down from 50%
Block Stagger reactions no longer decrease Resilience
New Creature: Gargoyle - While stone around castles at day, they awaken at night...
Fixed an issue where the Arcane Eye death bag was larger than intended, making it appear as if the Arcane Eye was getting larger when it died.
Mechanics
Enrage state no longer blocks Rage generation
Developer Note: While we were happy with how much Rage the warrior generates in combat, we didn’t like that block didn’t feel integrate into the Rage system. This change will increase the Warrior’s Rage generation a meaningful amount, so some tuning changes may occur during/after the season.
Weapons
Mace and Shield
Weapon Skill (Quake)
Damage reduced by 10%
Technical Attack (Shield Bash)
Fixed an unintended issue where the shield bash animation would provide immunity to Snares, Roots, and the Block Break stun
Axe
Fixed an issue where Whirlwind Enrage would be removed by releasing the key instead of the ability ending
Abilities
Iron Grip
Distance and stun duration now scale with time held
Rampage
Now removes Snares on activation
Rage generation is blocked during this skill
Battle Frenzy
Removed the shouting animation from Battle Frenzy so it no longer interrupts the skill that is being used during it.
Warpath
Now has a new look!
The Warrior now auto runs during Warpath
Developer Note: Players can still steer even though this ability now autoruns. This tradeoff allows us to make Warpath have its own strength/weakness profile compared with the others in the skill bucket.
First attack out of warpath is Unblockable
Class Tools
Warhorns
Rage granted reduced to 30, down from 60
Developer Note: Warhorn has become too engrained into the Warrior gameplay, and in future patches we will be tuning the overall kit to be less dependent on Warhorn.
Reduced Taunt effect radius to 10 meters, down from 15
Mechanics
Reduced Haste granted by each point of swiftness to 4%, down from 5%
Developer Note: Overall Hunters attack speed has increased a bit too high since Season 0. We’re working on bringing it back down and tuning things elsewhere.
Weapons
Swiftbow
Normals
3rd Attack, Triple Shot
2/3 Arrows deal 1 Block damage each for 2 total, up from 1
Evade Attack
Now costs 5 stamina to use
Fixed evade attack to no longer consume special arrows in Goldbrook
Medium Bow
Skill cancel window after releasing a normal attack increased by 5 frames
Fixed a bug where Elven Dance could be cast while rooted
Abilities
Sentinel Strike
Increase cooldown to 12 seconds, up from 10
Reduce flight speed of sentinel strike by 20%
Increased number of frames until the instant cast projectile casts by 2
Shockbeetle
Doubled the health scaling of the beetle
Class Tools
Frost, Explosive Arrow, and Lotus arrows, generate 20 Swiftness when hitting a target
Sentinel Arrow no longer triggers the Hunters own traps
Frost Arrow and Explosive Arrow have updated visuals
Traits
Fixed a bug where Disengage could be used preemptively on Phantom Dagger
Perks
Crestwind Swiftbow
Reduced the charge time reduction to 25%, down from 40%
Elven Autumnhide
Reduced Swiftness generated from Evading to 10, down from 20
Mechanics
Stealth
Jumping exertion sounds no longer play for other players while in Stealth / Invisibility
Weapons
Daggers 🧡 Community Feedback
Developer Note: We’ve done some update to the design of the Dagger kit in an effort to add skill depth and counterplay (especially for the early/mid experience/skilled player) into the Dagger Rogue mechanics. Phantom Dagger is now avoidable if players Evade before the stun effect lands, but we added a bit more range on Cheap Shot to be used in close midrange situations and have begun fleshing out the Dagger moveset to include a Technical attack. The goal is also to make the Dagger Rogue (and Sword Rogue) more viable in close quarter melee combat, and not only rely on using Phantom Dagger+Cheap Shot combos. This will also help prep the Rogue weapon kits to make room for the Scorpion Tail to be released later during Season 2, which will have an innate midrange gameplay style.
Normal Attacks
Reworked many of the hit reactions so that Resilience would not proc as often while in a 1v1 situation using the Normal combo
2nd Attack
Increased hit reaction to a Twitch, up from None
3rd Attack
Reduced hit reactions from Small Stagger / Large Stagger, to Small Stagger / Twitch
4th Attack
Reduced hit reactions from Small Stagger / Medium Stagger, to Medium Stagger / Twitch
Added a Technical Attack to the daggers, Spider's Leap
Leap forward dealing damage and applying a Sunder Armor effect
Costs 10 stamina
Has two charge levels depending on what level of charge was reached while holding Spider Bite
Tap Charge Level - Sunder Armor effect lasts for 8 seconds, deals 1 Block Damage
Half Charge Level - Uses up to 2 Adrenaline to increase damage, increase the Sunder Armor duration to 24 seconds, and increase Block Damage to 3
Charged Attack / Backstab
Backstab damage reduced by 10%
Backstab should now be usable directly after an evade if the button is held while evading as an alternate option to the Evade Attack
Fixed an issue where every Backstab attack would reset the cooldown of Sharpened Blades trait
Jump Attack
Removed rotation rate slowing during attack
Now has Unstoppable effect while descending
Double Evade Attack
Now has Unblockable effect
Weapon Skill (Cheap Shot)
Reworked, Cheap Shot is now a sand cloud projectile that travels forward for 5 meters, stunning all targets in it
Stun time reduced to 2.5 seconds, down from 3
Cast time increased by 15%
Swords
Block
Sword Block skill has been reworked to be similar to an active Parry skill
Block and Parry are only active for a short duration at the beginning of the skill, the Rogue is then in recovery without being able to do any action for a short time afterward
Charged Attack
Now progress through having Unstoppable, then Unblockable, at the final charge level
Weapon Skill (Blade Rush)
Sword Mark is now the same debuff as the Hemorrhage Catalyst applied by the Serrated Claw
Jump Attack
Has Unstoppable frames on the descent
Abilities
Claws
Developer Note: These changes to the Claw abilities make using the Claw more viable to weave while performing your Normals. Claw attacks also count as a Normal attack, increasing your Weapon Combos (increased damage, stagger, etc.)
No longer costs energy
Initial affliction buildup amount reduced to 200, down from 300
Stealth Abilities
Reduced the audible radius of the stealth entering sound to 5 meters, down from 15 meters
Removed all other sounds from the startup of stealth abilities that could be heard at a distance
Shroud
Invisibility now lasts 4 seconds, up from 3.5
Invisibility does not apply until 2 seconds after the stealth effect
Phantom Dagger
Reworked Phantom Daggers effect after teleporting to the target
After reaching the target, a Small Stagger is applied, then after a short delay all targets in an AoE at the point of landing are Rooted for 3 seconds
Rogue enters Stealth for 2 seconds after completing the teleport
Increase block damage of the dagger to 2, up from 1
Visage
Increased the strength of the Snare applied by to 70% up from 50%
Reduced Visage Projectile speed by 20%
Class Tools
Darts
Jump is now intentionally blocked from being used while aiming the darts
Smoke Bomb
Reduced Duration to 8 seconds, down from 15
Invisibility effect now only applies while inside the cloud
After leaving the cloud Stealth is applied for 0.5s
Cooldown increased to 45 seconds, up from 30
Smoke bomb recipe now creates 2 each time, up from 1
Fixed an issue where moving during Creep would remove the smoke bomb invisibility
Perks
Venomfang
Reduced bonus stun duration to 0.5 additional seconds, down from 1
The Last Word
Last Word debuff is now the same as the Hemorrhage Catalyst applied by the Serrated Claw
Traits
Pickpocket is back!
Silent Footsteps has been fixed to reduce the volume correctly for observing players
Weapons
Scepter
Projectiles now correctly increase in damage when traveling through the mirrors
Normal Attacks
Reduced the arc of the 1st and 2nd attacks by 30 degrees
Charged Attack
Second and Third charge levels now deal 1 block damage
Added a Small Stagger hit reaction to the third charge level projectile
Healing Spark
Healing projectiles no longer destroy on Mirrors
Charged healing now correctly scales with weapon power, similar to the tap healing
Technical Attack (Holy Nova)
Can cancel out of the recovery of Holy Nova 5-10 frames sooner for Evades, Attacks, and Skills now
Staff
Normal Attacks
Third normal attack hit reaction upgraded from a Twitch reaction to a Small Stagger
Technical Attack (Holy Nova)
Can cancel out of the recovery of Holy Nova 5-10 frames sooner for Evades, Attacks, and Skills now
Sword and Buckler
Charged Attack
Penitence buildup from the fully charged projectile has been reduced from 500 to 200
Fixed not being able to transition into the charged attack from the sprinting state
Sprint Attack
Rotation input is now disabled once hit frames begin
Jump Attack
Removed rotation rate slowing during attack
Abilities
Mirror of Protection
Fixed issues where the priest would be stuck in the mirror cast animation when used while evading or while healing with the scepter
Guided Star
Guided Star movement should now support key bindings other than WASD
Evading out of the guided star animation can be used in any direction now instead of being restricted to the backwards evade
Fix for guided star cooldown being applied when cancelled before the projectile spawns
Heaven's Ward
Updated the visuals
Heaven's Wrath
Improved pathing behavior to function the same as the stars to better handle uneven terrain
Increased travel speed of Heaven's Wrath by 25%
Traits
Holy Sparks
Sparks no longer disappear when an allied player collides with them
Levitate
Fixed an bug where Levitate could be used while stunned
Weapons
Frost Orb
Greater Ice Shard (Ice Shard Charged LMB)
Fully charged Ice Shard does 2 block damage, up from 1
Frost Armor
Increases physical armor by 50% of the Wizard's current amount, instead of adding a flat 30% armor
Added an energy cost of 10
Frost Nova
Cooldown increased by 2 seconds
Fixed issues where it was castable while stunned and knocked down
Blizzard (Alternate Attack) now deals double damage, but costs double the Energy.
The frozen path from your Ice Slide (Evade Attack) now lasts longer.
Fire Staff
Fireball
Stagger effect should no longer pierce Unstoppable
Abilities
Overcharge
Overcharge dodge is now blocked from being usable while Rooted
Time Warp
The snap recall cast cannot be used until 1 second after applying time warp
Targeting area radius reduced by 30%, distance remains the same
Fixed a bug where the Wizard could Time Warp another Wizard's Time Warp effect.
Zap has a new look
Traits
Backlash
No longer triggers on zero block damage events
Damage and affliction buildup scale with the amount of block damage dealt
Damage dealt now scales with weapon power
Leyline
Visuals have been updated
Birds now can be heard in Maple and Ironwood trees. Follow the sound, find the trees!
Fixed an issue where harvestable bits would get desync'd and couldn't be picked up
Fixed an issue where a button that would open a door would instead close it if a player was pushed off the button by something (like the door)
Map rotation has been updated so that Greenwood Night and Dawnhammer Crypt will always include Solos, while alternating between Duos and Mixed every 24 hours
Developer Note: During Season 1 we rotated Duos and Mixed daily on Crypt, but with this update we’re adding Greenwood Night into the rotation. Our goal is to ensure Solos are always available across all maps, while keeping Duos and Trios concentrated on higher maps to support stronger matchmaking and a healthier player base.
Players must be Level 2 to queue this map
The Skeletons have moved from the Baron Estate, but still lurk below
Some Elite and Special mobs no longer patrol the main road
Reduced density of creatures at the Graveyard area
Players must be Level 2 to queue this map
The Skeletons have moved from the Baron Estate, but still lurk below
Spawning has been updated for the Solo mode, reducing density significantly
Mor’thog is a bit less powerful and now drops a new item needed for the Tier 3 Safe (Lodge)
New Creature: Plague Beetle - Watch out in the lower parts of the Crypt these pesky nuisances, or you'll soon suffer from Disease affliction.
Players must be Level 2 to queue this map
The spawning in the Solo version of Dawnhammer Crupt now has significantly less mob spawns
Reduced the drop rate of Crypt Stone
The Sewer Extract now has improved loot
The Stone Cipher extract now has a greater chance at dropping a Lodge Upgrade Item, Graveroot, and other high quality items
Added new map!
The Hunter Class bag can now be dropped/deleted.
The Chronicle has been re-designed with new quests.
The Chronicle final reward is now a Legendary Ring as well as a unique cosmetic item only available to those who complete the Chronicle during Season 2.
Fixed an issue where the Iron Lantern could not be sold
Quests
The Quest Board now has 3 quests available every reset, down from 4
The "Quest Board" Quests now say "Turn-in" instead of "Collect" or "Gather" as this is now a separate quest type.
New Quest Type: Gather - This quest type is commonly found in Campaigns. In order to complete the criteria for this quest type, you must loot the item in the world. This is different than "Turn-in" (or what we called Gather previously) that exchanged the item from your Stash to the quest giver to complete
Vendors now partially refresh their inventory when they level up. The new items should appear immediately!
Fixed an issue where crafting or upgrading items from your character backpack would trigger an overflow if your stash was full
Enchantress
You now gain some Experience when you Disenchant items
New Lodge Furnishing: Safe - Unlock the Safe to safeguard precious items that will persist through the Wipe.
New Lodge Furnishing: Saw - Placing Wood into the Saw will cause it to be chopped, used for crafting and other progression. The Weaponsmith will no longer chop wood.
Loom
Crafting Silk can now only be done at Level 2
Crafting Faespun can now only be done at Level 3
Tanner
Heavy Leather can now only be crafted at Level 2
Wild Leather can now only be crafted at Level 3
Forge
Bloodsteel Bars can now only be crafted at Level 2
Mithril Bars can now only be crafted at Level 3
Transmutation Device
Fixed a rare issue where some players would have 2 crafting slots instead of 3 at level 3
The Stamina Wheel now has a new look.
Inventory Widgets have been updated with a new look, including: Bones (Creature corpses), Stone, Leather, Wood and Metal
The Scroll Bar in the inventory now has a new look.
There is now new music for the main menu screen