Patch Notes

Follow new updates and improvements to Eldegarde.

January 29th, 2026

General

Nameplates

  • Fixed nameplates flickering in PVE mode

  • Fixed nameplates showing through walls in PVE mode

  • Fixed nameplates not showing while Down But Not Out for yourself and enemy players

  • Possible fix for wizard frost orb sheath and priest gleaming star explosion VFX not cleaning up

Maps

Greenwood

  • Fixed hole in the terrain at the back of the north Ogre cave

  • Ogres now spawn at a random time later in the adventure

  • Ogre respawn timer increased

Greenwood Night

  • Removed the Armored Ogre from Baron's Estate

Crypts

  • Fix to reduce frequency of audio crackling issue in the Crypts

Morthog's Lair

  • Fix to prevent players from getting stuck inside the door, and allow them to teleport if they do

  • Moved starting spawn point forward so that the third player joining doesn't get pushed into the extraction

  • Increased size of fall reset volumes, issues might still occur with the reset not working

Arenas

  • Fixed Ruin cloud rising too early in later arena rounds

  • Possible fix for Ruin cloud effect not working when standing in the cloud from the start

  • Lowered starting Ruin fog height so that it is not visible all the time

🧙‍♀️ Classes

Hunter

Perks

  • Elven Galeae

    • Fixed helmet not benefitting Elven dance when using Briarheart bow

Rogue

Weapons

  • Fixed daggers backstab glow being on the wrong dagger sometimes

Priest

Abilities

  • Bouncing Star

    • Bouncing star now has the same homing properties as Arclight Cling and Gleaming star

  • Heaven's Fury

    • Fixed issue with heaven's fury casting through holes in the arena bridges / visual art

Traits

  • Holy Sparks

    • Fixed friendly teammates destroying sparks when walking over them

Wizard

Weapons

  • Fire Staff

    • Reduced evade attack damage by 10%

Quests

  • Moved the final Campaign rewards to be granted by completing the last quest in a Campaign to fix the issue of returning players not receiving the reward for completing the quest this season

  • Increased chance of finding Emberheart Cores

AI

Armored Ogre

  • Fixed Armored Ogre using the normal Ogre's HP values, hp has been increased

  • Fixed all Ogres having less armor vs Fire damage

  • Increased affliction resistances by 500

Goblin Bombers

  • Reduced duration of Unstoppable effect at the end of attacks

January 21st, 2026

General

The wait is over, Eldegarde has gone Gold Master! Step into a living fantasy realm forged for online action: carve your path through perilous adventures, plunder fallen enemies, and chase legendary loot that turns close calls into triumphs. Then test everything you’ve earned in the Arena, where skill, timing, and nerve decide who rises and who falls. Rally your allies, sharpen your steel, and make your name known across Eldegarde.

Maps

A new PvE Mode is here! Dive into dungeons, chase loot, and battle brutal creatures without worrying about other players crashing the party. It’s you versus the world. Go make your legend.

Prefer higher stakes and bigger rewards? In PvP Mode, every run is a gamble - other players can hunt you down, and defeat means losing everything. The danger is real, but so is the payoff: rarer loot, richer hauls, and the glory you only get when everything is on the line.

Mor'thog's Lair

Descend into Mor’thog’s Lair, where stone walls echo with the roars of an ogre king. This brutal stronghold crawls with loyal minions, dangerous paths, and the spoils of countless fallen challengers. Steel your nerves, sharpen your blade, and face Mor’thog the Ogre King.

Don't fear using your best gear, because your equipped items are kept if you die in the Lair.

Arena

  • The Arena now has a Daytime version of the lighting!

    • Each match has a random chance of being Day or Night

  • New Overtime Mechanic - Ruin Cloud

    • Increased total round time to 8 minutes

    • At minutes 4 - 5 a Ruin cloud will start rising to reach the second level

    • At minutes 6 - 7 the cloud will rise to be level with the bridge

    • If a player's Ruin affliction fully builds up, they will be instantly downed

🧙‍♀️ Classes

New Class Added - Paladin

The Paladin has arrived heralding from the lands of Duneria! A stalwart class that brings divine wrath to the battlefield—whether you prefer the classic Sword & Shield or the crushing power of a Greathammer. Channeling sacred Seals to reshape the effects of their skills, the Paladin smites enemies with Holy Damage and stands as an unbreakable force on the front lines.

Perks

Many of the perks on classes have changed places, been updated to include more abilities, or replaced with new ones! Here are some highlights,

Hunter

Eaglefeather Scalemail

  • New Perk: Crippling Poison

    • Spore Bomb and Lotus Arrow poison clouds Snare any enemies inside

Elven Autumnhide

  • New Perk: Wind Beneath My Wings

    • Sentinel Strike and Sentinel's Call create a Wind Tunnel. Effect has a cooldown.

Warrior

Bonecracker's Shoulderplates

  • New Perk: Final Blow

    • Your final Normal Attack in your combos deals 25% increased damage

Doomspire Mace and Shield

  • New Perk: Merciless Rage

    • Hitting an enemy with a fully Charged Attack applies a large amount of Hemorrhage buildup.

Rogue

Venomfang Kris

  • New Perk: Venomfang Kris

    • Your Dagger Attacks deal a small amount of poison buildup.

Priest

Radiant Robe

  • New Perk: Force of Light

    • Holy Nova knockback force is doubled.

Radiant Leggings

  • New Perk: Divine Force

    • Enemies hit by your Holy Nova have a Snare applied to them for a duration.

Lodge

Safe

The Safe feature has been removed for the Gold Master launch. We wanted everyone to start on equal footing, with the same risks, rewards, and progression from day one. That said, this isn’t necessarily a permanent goodbye, as the Safe is something we may revisit in a future season, depending on player feedback and how the game evolves.

And just in case you haven't checked out our Official Release trailer, here you go!

https://youtu.be/bFy3_1O7bmQ

November 14th, 2025

  • Several fixes and optimizations were made to improve performance

  • Fixed several issues related to NPCs respawning

  • Fixed an issue where too many crypt beetles would spawn when smashing urns and reduced the amount of disease they apply. A literal 'Bug Fix'.

  • Fixed an issue where Revive wasn't functioning in arena for friendly players

  • Fixed an issue where the match results screen would display incorrect information when ending an Arena match

  • Fixed an issue where Warbanners would fall out of the hidden warbanner slot and into the player's inventory

  • Fixed an issue where certain items in a Twitch Bundle could be lost if they were unpacked in the player's inventory instead of the stash.

  • Fixed an issue where the Wizard's Frost Armor would clip into the character mesh

  • Reduced the time the Pawn Shop UI pop-up is visible, and made it easier to dismiss it

  • Added a "Coming Soon" preview video for abilities that do not have previews

  • Fixed an issue where clicking the "Equip" button in the cosmetics list would cause the panel to scroll

  • Fixed an issue where Bandit's bags would float and desync from their animation

  • Updated localization

Sound

  • Lowered the reverb in Goldbrook

  • Fixed the Wizard's Mantle and Jumping sounds

  • Footstep sounds are now quieter when heard through walls

  • Removed an errant Priest Levitate sound from the "Entered the PvP Zone" effect in Goldbrook

  • Adjusted the sound mixing settings and reverb to improve the audio in highly chaotic situations, especially in the Crypt

Quests

  • Fixed an issue where the enchantress would track every item disenchanted for quests instead of armor and weapons

  • Weaponsmith quest Strength of Oak now tracks progress properly

  • Fixed an issue where the Material Matters daily quest would not show a requirement text

  • Tavernmaid's Thirty for the Pot quest now requires you to craft recipes with a fish, rather than cook them in the cooking pot.

  • Tavernmaid quest Grease and Gristle updated to gather Ogre Fat instead of Ogre Tallow. Additionally requires you to craft Ogre Tallow

  • Tavernmaid quest Top Chef requirement to cook 50 rare foods reduced to 25

  • Enchantress quest Tears of Fire now requires you to collect 10 rubies instead of 30

  • Forged in Blood is now a turn-in for the Darkiron Crank

  • Treasurer quest The Grab-Bag Gamble now advances by bartering for Mystery Resource Bags or Dried Herbs

  • Treasurer quest Fit for a King now has the correct reward of an Ironwood Chest instead of a random favor

  • Treasurer quest Unlocking Riches now requires you to unlock any chest rather than only treasure chests. Additionally, the requirement has been reduced from 30 to 15

  • Adjusted the quest The Lost Tankard to be a turn-in quest, rather than a gather quest

  • Fixed an issue where Greenwood Night's Gather In The Dark campaing quest would fail to track

  • Fixed an issue where the Stone Cipher quest was tracking the Crypt Extract key instead of the Cipher as intended

Items

  • Preserved Grub now sells with the Sell All Treasures button

  • Pumpkin Pie is no longer considered a consumable, but remains a cooking ingredient

    • Developer's note: this means you can bring them into a game and trade them now

  • Added the ability to disenchant the deprecated Weapon Crystals into their respective rarity's Forging Crystals

    • Developer's Note: You still cannot acquire Weapon Crystals, but for those of you that saved them in your safe you'll be able to transform them into usable materials

  • Reduced the bonus damage on Gems to mirror the armor bonus Gems. Uncommon gems now grant 1.2% addition damage and rare gems grant 2% additional damage.

  • Keys can now stack to 20

  • Blackiron Pan, Gilded Thimble, and Royal Ladle automatically sell when using Sell All Treasures

  • Added missing scorpion tail weapon to drop tables (weapon could already be crafted, but now it can drop)

Vendors

  • Fixed an issue where the Ossuary, Tanner, Loom, Forge, Sawmill, Critter Habitat, Transmutation Device, and Fireplace would track how long the player was offline incorrectly.

    • Developer Note: This fixes the production lodge modules not continuing to autocraft when playing, and some cases where the Ossuary would not grant it's buff correctly.

    • Because this issue has been tricky and hard to track down, the shorter crafting times will remain for now, just to be on the safe side

  • Many barter recipes for the goblin have been updated

    • You can now disenchant all lodge items to create a universal resource to barter for other lodge upgrades

    • Key barters have been updated

🧙‍♀️ Classes

General Mechanics

  • Fixed an issue where the damage from a successful Hemorrhage buildup was blockable

  • Fixed an issue where there was a short delay before registering charged attacks for the Fire Staff, Medium Bow, Long Bow, and other charged weapons

  • Players are no longer able to execute others in the PVE area of Goldbrook

  • Fixed the match outcome screen after completing arenas to show the correct result

  • Fixed Revive not being available as an option for friendly players in Arenas

Warrior

Mechanics

  • Rage decay rate reduced to 1 rage per second, down from 2

  • Rage decay begins 20 seconds after combat ends, up from 10

Weapons

  • Mace & Shield

    • Reduced total number of block pips to 6, down from 8

    • Reduced amount of armor granted by all rarities of Mace and Shield by 5%

  • Deathball

    • Fixed the Warrior using Warpath getting stuck while using the Tenderizer Deathball

    • Normal Attacks

      • Fixed an issue where the Deathball normal attack would not fire during the first second of sprinting

      • Reduced the amount of root motion on the first attack, increased the root motion on the second and third attack

  • Axe

    • Fixed an issue where Whirlwind would sometimes apply a Snare

    • LMB Charged Attack

      • Unstoppable frames start earlier to better match the start of the spinning animation

Abilities

  • Rampage

    • Updated description to include the Snare removal when used

  • Battle Frenzy

    • No longer deals damage or block pips when used with the weapon sheathed

Class Tools

  • Spiked Fist

    • Doubled the amount of forward root motion from the first attack of the spiked fist

Perks

  • Earthshaker

    • Quake after shock no longer staggers targets

Hunter

Mechanics

  • Fixed an issue where multiple animation recoveries were unintentionally cancellable with special arrows or other actions

  • Fixed an issue where an activated trap would not get cleared from the total number of placed traps

Weapons

  • Swift Bow

    • Evade Attack

      • Fixed an issue where the Hunter is able to jump during the evade attack

  • Medium Bow

    • Increased damage by 5%

    • Elven Dance (Special Attack)

      • Now deals 1 block damage, up from 0

  • Long Bow

    • Thunder Arrow (Special Attack)

      • Skill cancel window for the thunder arrow recovery starts earlier

Abilities

  • Spore Bomb

    • Double the radius of the poison cloud

    • Reduced poison buildup on impact to 200, down from 333,

      • 300 down from 415 with perk

    • Increased poison buildup per tick to 30, up from 10

      • 50 per tick, up from 12.5 with perk

  • Bear Trap

    • Root duration reduced to 4 seconds, down from 6

  • Shockbeetle

    • Health increased by 25%

    • Stun time reduced to 2 seconds, down from 3

    • Explosion radius increased by 50%

    • Time for the beetle to unburrow reduced by 50%

Class Tools

  • Lotus Arrow

    • Doubled the area of the poison cloud

    • Reduced poison buildup on impact to 250, down from 333,

      • 400 down from 415 with perk

    • Increased poison buildup per tick to 30, up from 20

      • 50 per tick, up from 25 with perk

  • Frost Arrow

    • Fixed an issue where the Frost area would not spawn after hitting a blocking target

    • Frost arrow root affect now applies to all targets standing within the area, 3 seconds after it was placed

Rogue

Mechanics

  • Fixed a bug where players could hear the Rogue's weapon unsheathe sound while they were invisible

Weapons

  • Scorpion Tail

    • Can no longer use Block while falling

    • Fixed stun animations while the Scorpion Tail is equipped

    • Death Spiral (Special Attack)

      • Fixed an issue where afflictions were being applied through block

      • Updated description text

Abilities

  • Phantom Dagger

    • Increased the time before the root gets applied to 0.6 seconds, up from 0.3 seconds

    • Reduced block damage to 1 pip, down from 2

    • Fixed an issue where Phantom Dagger would be lost if thrown at a Scorpion Tail rogue using Death Spiral

Priest

Weapons

  • Sword & Buckler

    • Sprint Attack

      • Now costs 5 stamina

    • Fixed skillbook descriptions to correctly show which attacks deal penitence buildup

  • Staff and Scepter

    • Evade Attack

      • Updated the color of the projectiles to have a blue color

Abilities

  • Levitate

    • Fixed an issue where Levitate could be used while Rooted

Traits

  • Spirit Shell

    • Fixed an issue where spirit shell with Sword and Buckler did not grant stagger immunity

  • Star Burst

    • Fixed an issue where Bouncing star did not work with the star burst trait

Wizard

Mechanics

  • 3rd Dodge now costs 25 stamina, up from 20

Weapons

  • Frost Orb

    • Blizzard

      • Removed Periodic type from Blizzard's damage

Abilities

  • Time Warp

    • Delay before being able to recast Time Warp increased to 1.5 seconds, up from 1

Class Tools

  • Frozen Cyclone

    • Increased the startup animation of the frozen cyclone

Perks

  • Everfrost Shoulders

    • Now applies a 70% Snare for 2 seconds after time warping a target, instead of a Root

  • Everfrost Helmet

    • Fixed an issue where Blizzard was not dealing damage

  • Wyrmforged Pants

    • Fixed and issue where the speed buff in gravity well would sometimes not function

October 20th, 2025

Hello Adventurers,

Season 3 is here, and with it comes a full wipe. This reset has always been one of our favorite parts of Legacy, where it puts everyone back at the same starting line and gives all of us a chance to carve out new stories together.

This season has been especially exciting for the team to build. The Arena has been in the works for a long time, and we’ve been itching to finally let you all in. Watching matches play out internally has been a blast, and we can’t wait to see how the meta evolves once the community gets their hands on it. Alongside that, the brand new Leaderboards give us a way to celebrate your accomplishments in and out of the Arena, and it’s only the beginning of what we want to do with competitive tracking.

We’ve also had some fun creating the Scorpion Tail for Rogues, this weapon has led to some ridiculous moments in playtests and we’re excited to see what creative plays you all pull off with it. Beyond combat, we’ve added 10 new Campaigns, including vendor questlines that tie more closely into Lodge progression, something many of you have been asking for. And for those of you who love customization, the new Krull Half-Orc Skin Pack is our latest step in making characters feel more personal and unique.

As always, we’ll be right there with you this season. Fighting in the Arena, climbing the leaderboards, and seeing what kinds of chaos you all stir up. Thanks again for continuing this journey with us.

See you all in the new Arena,

Notorious Studios

—————————————————————————————————————————————

💖 Featured Changes

New Experience: PvP Arena ⚔️

Sharpen your blades and step into the Ring of Blood, a brand new Arena mode now available to all players. This mode rotates between 1v1, 2v2 and 3v3 team sizes every few hours. Track your progress on the brand new Leaderboard feature.

New Feature: Leaderboards 🏆

Two leaderboards are now available:

  • Hall of Fortune - Whenever you extract successfully from any Adventure, the value of your items are tallied up and added to your score.

  • Arena Champions - This leaderboard tracks the number of victories in the new Arena feature.

We will be adding more Leaderboards in the future as well as more unique rewards for placement. Let us know what you think!

New Rogue Weapon: Scorpion Tail 🦂

It's finally here! This new Rogue weapon is inspired by the Kusarigama, a bladed sickle on one hand of a chain, and a powerful stinger on the other.

New Campaigns 🧙‍♂️

This patch adds 10 new Campaigns, including one for each vendor. Focus on vendor campaigns to unlock key items for your Lodge upgrades.

Krull Half-Orc Skin Pack

A new Mythic Class Skin Pack is available for purchase in Zahir's Shop, now accessible at the top menu navigation under "Shop." This pack unlocks the Krull Half-Orc Warrior Cosmetic Skin for the Warrior, as well as two Weapon Skins.


—————————————————————————————————————————————

🗒️ General Changes

  • Player Characters, Stash and other progression has been reset during this Seasonal Wipe.

  • The engine has been updated to Unreal Engine 5.6

  • Available maps now rotate modes (Solo, Duo and Trios) periodically. Greenwood Night and Dawnhammer Crypt now rotate in their own bucket, and only one of those maps will be up at any given time.

  • After reviewing regional activity and player distribution, we have made the decision to retire the Southeast Asia servers. Player numbers in this region have remained consistently low, and continuing to maintain servers there created challenges in matchmaking quality and queue times.

—————————————————————————————————————————————

🧙‍♀️ Classes

Warrior

Weapons

  • Mace & Shield

    • Quake

      • Damage reduced by 15%

    • Headbutt (Evade Attack)

      • Silence duration reduced to 1.5 seconds, down from 2

Abilities

  • Heroic Leap

    • Cooldown increased to 6 seconds up from 4

  • Warpath

    • Added an 8 second cooldown

Hunter

Traits

  • Windrunner

    • Duration increased to 1 second, up from 0.5 seconds

Rogue

Weapons

  • Daggers

    • Double Evade Attack

      • Attack type changed from Unblockable to Block Piercing

    • Cheap Shot

      • Fixed an issue where cheap shot was not applying resilience damage

Abilities

  • Visage

    • No longer goes through objects

      • Note: Functionality will be restored for it to pass through certain doors in the future

Priest

Abilities

  • Heaven's Fury

    • Ground area visuals have been updated!

Traits

  • Spirit Shell

    • Block stagger reactions are no longer triggered while spirit shell is active

Wizard

  • The Wizard's third armor set, Everfrost, is now available to be looted, purchased and crafted!

Weapons

  • Firestaff

    • Damage reduced by 5%

    • Second charge level damage increased

  • Frost Orb

    • Frost Form

      • Physical damage reduction is now a flat 20% while active

Traits

  • Backlash

    • Fixed to apply damage again, now per point of block pip dealt

Perks

  • Spellweave Shoulders

    • Now makes the next spell cast within 10 seconds deal a critical strike instead of applying the Overload buff

—————————————————————————————————————————————

🌳 World

  • Enemies can now respawn in all zones

  • Fishing pools can now be found in Greenwood day and night

Greenwood Night

  • The Ogre at the Baron Estate has returned in Solo mode!

Dawnhammer Crypt

  • A new Gargoyle miniboss has appeared for all modes

  • There are now some Urns that can be destroyed that may have something interesting...

—————————————————————————————————————————————

⚒️ Items & Progression

  • Legendaries can no longer be placed any in Soul Pouch

  • Armor and Weapon crystal have been combined into a single crystal type

  • Standardized the material cost across weapons and armor, resulting in a reduction for many of them

  • Removed additional monsters drops needed to upgrade weapons from Uncommon to Rare

  • Special enemy drops (Steel Tooth, Death Orb, Broken Shield, etc.) have an increased drop rate

  • Bonus equipment drops in Greenwod Night and Dawnhammer Crypts have been increased

  • Legendary armor and weapons now drop in the Dawnhammer Crypt instead of legendary crystals

  • Legendary items can now be disenchanted

  • Treasurer now sells vouchers so you can Barter for equipment for your class. Additionally he will sometimes sell rare and epic vouchers at higher levels.

  • Alchemist now sells double the amount of common healing potions at level 3, and sells uncommon and rare healing potions at higher levels.

  • Rare healing potions now heal for the same amount per tick as the uncommon healing potion, but the effect lasts longer. The intention here is to reduce the burst healing from rare potions.

  • Reduced the cost to buy items from the pawn shop by 50%

  • Specialty bandages now stack to 6, and have their total crafting materials reduced

  • Gems now stack to 20

  • Increased the stack size of Frog Oil, Fine Thread, and Charcoal to 50

  • Goblin vouchers can now stack

  • Royal War Crate and Infernal Crate can now hold toolbelts

  • Adding missing cloth drops to spear skeletons

Quests

  • Fixed an issue where Gather quests would sometimes fail to detect a player looting an item or gathering it from a single pickup.

  • Fixed an issue where quests with gather requirements would fail to track items that were left over after filling a stack to it's max value

  • Fixed an issue where quests with multiple requirements would complete if only one of the requirement was met.

  • Fixed an issue where Campaigns that were completed while they weren't active would fail to grant rewards for completion

  • Fixed an issue with the Deadly Toxin quest where it wasn't counting both Special and Elite monsters

  • Fixed an issue where quests that tracked whether item had been crafting would progress when detecting other player's crafts on the same hub server

  • Fixed an issue with quests that that required being in a specific area would fail to track if the player spawned into that area at match start

  • Added a Weekly Arena quest

Campaigns

  • New Campaign: Legend of Eldegarde

  • New Campaign: Greenwood Night

  • New Campaign: Dawnhammer Crypt

  • New Campaign: Grimm Hollowbeaker

  • New Campaign: Angvar Stonghammer

  • New Campaign: Brox Battlefang

  • New Campaign: Grizelda Stonehearth

  • New Campaign: Twilia Valoryn

  • New Campaign: Sneer Sallowgrin

  • New Campaign: Dellara Dreamweaver


—————————————————————————————————————————————

🪙 Vendors & Lodge

  • The Lodge has now moved under the City UI

  • Some new recipes have been added to the Innkeeper, including one to cook 🐟 Fish!

  • Fixed an issue where the Mailbox would not save or load during a reconnect, causing stepstones inside the mailbox to be lost.

  • Fixed an issue where the Bed was granting bonus exp while it was locked

  • The Safe is now 3x3 at level 1, and no longer has upgrade levels

—————————————————————————————————————————————

🖱️ UI/UX

  • The City UI has been redesigned with an interactive panorama of Stonehaven. You can still use the previous experience (the Vendor Switcher) by hitting the V key.

  • There is now a new Map Select screen.

  • The Shop (Monetization) has been moved to the top navigation.

  • A new skin pack is now avaliable for purchase for Warriors which includes a Half-Orc skin, the Krull!

  • Character Creation now has short videos so you can see what the class will be like before creating it.

  • Fixed an issue where quick swapping items into a rotated stack would sometimes cause an item to vanish.

September 12th, 2025

Campaign & Quests

  • Fixed an issue where Campaign Progress would be reset if the active campaign was changed.

  • Fixed an issue where the "Get Level 25 on <Class>" quests would check the first character in the character list, instead of the highest level character of that class a player has.

UI & Systems

  • Added Prestige level text coloring to the post match screen.

  • Fixed an issue where interactions with progress bars were not displaying correctly (Revive, Give Up, Pickpocket).

  • Fixed an issue where the Safe would shrink in size when swapping characters, potentially causing item loss.

Combat

  • Root effects are now fully removed when going Invisible, instead of just paused.

Classes

Priest

  • Fixed an issue where the Priest couldn't jump or levitate while holding the sword and buckler charged attack.

  • The Priest can now evade cancel out of Sword and Buckler’s Charged Attack.

  • Heavens Wrath projectile speed increased by 25%.

Warrior

  • Fixed the Axe Whirlwind attack removing its enrage effect when the input was released. Now ends properly with the ability.

  • Fixed an issue where CC immune mobs could be tethered by Iron Tether.

Rogue

  • Fixed the Sword combo’s final attack to actually be unblockable.

  • Fixed Disease Claws combo missing after the 4th dagger attack.

  • Fixed Shroud tooltip to reflect Season 2 design changes.

  • Updated Parry animation and recovery.

Hunter

  • Sentinel Strike can now be evade canceled.

  • Swiftbow charge attack can once again be canceled.

Wizard

  • Fixed Dragon Flamethrower not breaking roots or removing healing effects.

World & Environment

Greenwood

  • Fixed terrain holes and fall-through spots (Day & Night).

  • Fixed floating Glowgrubs (Day & Night).

  • Returned the moon to Greenwood Night, and the Bandit responsible is in custody

  • Removed the moon from Greenwood Day

    • That was where the Bandit stashed it, thinking we'd never look there

  • Fixed harsh audio transitions around Lightbearer’s Keep

Goldbrook Farmstead

  • Fixed a spot where players could get stuck behind a waterfall.

  • Fixed black spots on terrain on low graphics settings.

  • Fixed missing waterfall audio near the Fort walls.

  • Fixed missing audio in Cellar Extract.

Greenwood Crypts

  • Fixed ambient loop ending early in the Large Halls area.

  • Fixed spatialized audio overlap at the broken wall in Lion Mezzanine.

Creatures

  • Fixed Ogre death exertion sound being too loud.

Localization

  • Updated Simplified Chinese, Traditional Chinese, Japanese, Spanish, and French localization.

September 2nd, 2025

Hotfix

  • Fixed a case where players in parties would not be matchmade together into the same match in rare situations

  • Fixed a debug sphere appearing during certain rogue abilities

  • Fixed an issue where the Hunter's Verdantbranch Premium cosmetic weapon skin could sometimes fail to apply.

  • Removed account binding from Stepstones so they can be move between stash tabs freely, and they can be deleted if desired. Stepstones are now marked as consumables so they cannot be taken into a match and traded.

  • Increased the Stolen Love Letter drop rate from bandits in Goldbrook.

August 28th, 2025

Hotfix

  • Stepstones now drop every 2 levels starting at level 2 for Characters (so at level 2, 4, 6 etc). Note that this change is not retroactive for players who have progressed past level 2 already.

  • Stepstones now drop every level for Vendors (so level 1, 2, 3 etc). Note that this change is not retroactive.

  • The Warbanner now correctly appears in the Emote wheel instead of showing up as an inventory item.

  • Fixed an issue where brand new accounts could not progress the campaign activated by default after the first quest

  • Fixed an issue where Greenwood Night would fail to load

August 24th, 2025

New Season

💖 Featured Changes

New Map: Goldbrook Farmlands 🌾

Goldbrook Farmlands is now live! This new map expands the world around the existing Goldbrook region, home to the Social Hub, by introducing a beginner-friendly PvE/PvP hybrid experience.

Designed for new players and those just starting the season, Goldbrook Farmlands is primarily focused on PvE gameplay, with about 80% of the map dedicated to PvE-only content. A smaller area in the western region is reserved for PvP, giving players the option to engage in player combat - or avoid it entirely.

This map is also a great location for gathering low tier resources and food items such as Pumpkins, Wheat and Apples.

Goldbrook Farmlands is a community-requested gameplay experiment, and we’re excited to hear your feedback as we continue to evolve the experience.

New Feature: Campaigns 🪧

Campaigns are a collection of quests that have multiple paths to completion. Each campaign has a theme, such as for a specific zone, class or gameplay experience.

Players can only have one campaign active at once, but can complete all quests within the questline in any order. However, to complete the campaign you must connect the first quest in the questline to the final one to unlock the reward.

As part of Season 2, we're excited to feature 7 campaigns, including 1 class specific questline.

Some campaigns have premium cosmetics that are a part of our new monetization system, like a "mini battle pass." After purchasing the premium questline, you unlock all cosmetics for the quests that you have completed. After unlocking these cosmetics, you will have them forever in your collection.

In order to advance the campaign at certain segments, players must turn-in a "Stepping Stone." Stepping Stones are granted to players sometimes when they level their characters from 1-20, or Prestige from 21-99.

Campaign progression is also wiped each season, allowing players to re-complete the questline for rewards and experience. We recommend players always have a Campaign active while adventuring to progress optimally.

New Feature: Warbanners 🏴

Mark your territory during your Adventurers by placing down your Warbanner. When other players interact with your banner, they can see your House name. Warbanners are perfect to plop down on fallen enemies, or when you clear a boss just to let others know you've been there. To drop your banner, use the Emote Wheel while in an Adventure (or in the Social Hub).

Warbanners can be customized, allowing you to change out the banner color, pole & topper and ornaments. Cosmetic options can be unlocked through Questlines, the Chronicle and more.

New Experience: Fishing!🎣🐟

You can gather Ore and Wood in Legacy, and now you can also gather Fish! To fish, simply interact (E) with any fishing pool found in your Adventures. For Season 2, these are only available in the new Goldbrook Farmlands map.

Fishing allows you to fish up, well... fish, which can be used for crafting at the Tavernmaid for consumables to be used in your Cooking Pot in the Lodge. But fish aren't the only thing you can fish up — sometimes it can be treasures, armor or something even more exotic.

New Lodge Furnishing: The Safe 🔑

The Safe is a new Lodge Furnishing that allows players to safekeep their most cherished items acquired during the Season. These items will persist into the next Season. That's right — they won't be wiped!

The Safe can be unlocked after leveling all other Lodge Furnishings to Level 3 as well as all Vendors to Level 6 through the Chronicle.

As with most features introduced during Early Access, the Safe is experimental — and we welcome your feedback.

New Feature: Prestige 🏆

You can now progress past Level 20 into Level 99! Prestige is a cosmetic accolade, but you now earn a Stepstone when you Prestige (used for Questline progression).

The Bed and Rested Experience also help boost how fast you Prestige.

New Feature: The Shop (Monetization)

Zahir Moonjade has arrived in Stonehaven, traveling from the Sea of Sands in the far East. In exchange for Dragon Teeth, he will sell you Premium Campaigns. Purchasing items from Zahir will improve your reputation with him. In the future, he will sell even more rare treasures at higher reputation levels. (Note that wipes will not reset Zahir's reputation levels)

All proceeds from The Premium Shop will go to adding more features and content to Legacy: Steel & Sorcery, as well as marketing for our eventual 1.0 Gold Master release. We appreciate everyone's support on our development journey!

To visit Zahir's Shop, click the Shop button at the bottom of the main Adventure menu.


Looking ahead: Coming later during Season 2

We're excited to announce a sneak peek at more content and experiences that will be shipped during Season 2, including:

New Weapon: Scorpion Tail (Rogue)

The Scorpion Tail is a weapon inspired by the Kusarigama, a traditional Japanese weapon that is a hybrid of melee and ranged combat. Our version features a spike instead of a ball, that allows the Rogue to apply whatever Affliction they chose with their Claw ability.

This weapon features melee and midrange attacks, as well as a psudo-aerial attack. The Scorpion Tail is a great option against melee creatures or players. And that's not all — while having the Scorpion Tail equipped, Rogues can also perform a triple-jump!

New Lodge Furnishing: Lucky Shrine

When players activate the Lucky Shrine, they become blessed for their next Adventure. Upon entering their Adventure, they may notice some of their equipment has been upgraded! The Lucky Shrine has a small chance to improve the quality of all of your Armor and Weapons as well as filling your Inventory once you enter the Adventure with some other special goodies.

The Lucky Shrine has a 2 hour cooldown and has a high chance to upgrade Junk (Brown) gear to Common, but significantly lesser chance at upgrading Common, Rare or higher gear when used. This feature is intended to help take the edge off of "gear fear" for newer players with low quality gear.

New Feature: Leaderboards

See how you rank up against other players in the Leaderboards. A weekly Leaderboard as well as a seasonal leaderboard will be available. If you place on the leaderboard, you can also earn a special reward.

Arena and Deathmatch Improvements

Alternative PvP game modes such as the Arena and Deathmatch will get a UI and system overhaul, turning the Arena into a round based experience in an improved map.

.. and more!


🗒️ General Changes

  • Player Characters, Stash and other progression has been reset during this Seasonal Wipe

  • Total Stash size increased by 1 Stash Tab 🧡 Community Feedback

  • Total Character slots have increased by 1 🧡 Community Feedback

  • You can now "Prestige Level" from level 20-99 with Characters

  • You can now "Prestige Level" from level 6-99 with Vendors

  • You now earn a Stepstone (Item) when you level your player Characters and Vendors. Stepstones are used to complete progression steps in the new Campaign quest feature. Stepstones are wiped during the Seasonal Wipe. When you earn a Stepstone, they will appear in your Inbox (the mail icon at the main Adventure Lobby screen)

    • Characters begin earning Stepstones at level 10, then every other level after that. (So 12, 14, etc.)

    • Leveling a Vendor will grant a Stepstone at level 3 and 6, then every level after that (so 7, 8, 9, etc.)

  • Added many new Sigils as options when you create your account

⚔️ Combat

General

  • When you Equip a new weapon, your Stamina resets to 0

    • Developer Note: This is to address a degenerate behavior where players "weapon swapping" mid-combat. It is only intended to swap weapons "out of combat" or when you feel secure, other than Warriors who have an innate strength and intended gameplay experience to weapon swap

  • Swapping equipment through the Inventory screen is now blocked while Stunned or Incapacitated

  • Fixed an issue where players could swap toolbelts when an item inside the toolbelt is on cooldown

  • All weapon attacks and skills have been added to the Weapon tab in the skillbook

  • Jumping repeatedly after sprinting, with a weapon unsheathed, will reduce the momentum of the character to the intended unsheathed combat speed

  • Fixed many Block piercing attacks to no longer also cause Stagger effects through Unstoppable, some notable ones were Sentinel Strike, Air Vault, and the final charge of Wizard's Fireball

  • Possible fix to reduce the frequency of Sprint Attacks cancelling

  • Block Break Stun time increased to 3 seconds, up from 2 seconds

  • Block Break Stun does not decrease Resilience

  • Block Break Stun now removes Resilience effects

  • Block amount regenerated after block break ends decreased to 33%, down from 50%

  • Block Stagger reactions no longer decrease Resilience

AI

  • New Creature: Gargoyle - While stone around castles at day, they awaken at night...

  • Fixed an issue where the Arcane Eye death bag was larger than intended, making it appear as if the Arcane Eye was getting larger when it died.

🧙‍♀️ Classes

Warrior

Mechanics

  • Enrage state no longer blocks Rage generation

    • Developer Note: While we were happy with how much Rage the warrior generates in combat, we didn’t like that block didn’t feel integrate into the Rage system. This change will increase the Warrior’s Rage generation a meaningful amount, so some tuning changes may occur during/after the season.

Weapons

  • Mace and Shield

    • Weapon Skill (Quake)

      • Damage reduced by 10%

    • Technical Attack (Shield Bash)

      • Fixed an unintended issue where the shield bash animation would provide immunity to Snares, Roots, and the Block Break stun

  • Axe

    • Fixed an issue where Whirlwind Enrage would be removed by releasing the key instead of the ability ending

Abilities

  • Iron Grip

    • Distance and stun duration now scale with time held

  • Rampage

    • Now removes Snares on activation

    • Rage generation is blocked during this skill

  • Battle Frenzy

    • Removed the shouting animation from Battle Frenzy so it no longer interrupts the skill that is being used during it.

  • Warpath

    • Now has a new look!

    • The Warrior now auto runs during Warpath

      • Developer Note: Players can still steer even though this ability now autoruns. This tradeoff allows us to make Warpath have its own strength/weakness profile compared with the others in the skill bucket.

    • First attack out of warpath is Unblockable

Class Tools

  • Warhorns

    • Rage granted reduced to 30, down from 60

      • Developer Note: Warhorn has become too engrained into the Warrior gameplay, and in future patches we will be tuning the overall kit to be less dependent on Warhorn.

    • Reduced Taunt effect radius to 10 meters, down from 15

Hunter

Mechanics

  • Reduced Haste granted by each point of swiftness to 4%, down from 5%

    • Developer Note: Overall Hunters attack speed has increased a bit too high since Season 0. We’re working on bringing it back down and tuning things elsewhere.

Weapons

  • Swiftbow

    • Normals

      • 3rd Attack, Triple Shot

        • 2/3 Arrows deal 1 Block damage each for 2 total, up from 1

    • Evade Attack

      • Now costs 5 stamina to use

      • Fixed evade attack to no longer consume special arrows in Goldbrook

  • Medium Bow

    • Skill cancel window after releasing a normal attack increased by 5 frames

    • Fixed a bug where Elven Dance could be cast while rooted

Abilities

  • Sentinel Strike

    • Increase cooldown to 12 seconds, up from 10

    • Reduce flight speed of sentinel strike by 20%

    • Increased number of frames until the instant cast projectile casts by 2

  • Shockbeetle

    • Doubled the health scaling of the beetle

Class Tools

  • Frost, Explosive Arrow, and Lotus arrows, generate 20 Swiftness when hitting a target

  • Sentinel Arrow no longer triggers the Hunters own traps

  • Frost Arrow and Explosive Arrow have updated visuals

Traits

  • Fixed a bug where Disengage could be used preemptively on Phantom Dagger

Perks

  • Crestwind Swiftbow

    • Reduced the charge time reduction to 25%, down from 40%

  • Elven Autumnhide

    • Reduced Swiftness generated from Evading to 10, down from 20

Rogue

Mechanics

  • Stealth

    • Jumping exertion sounds no longer play for other players while in Stealth / Invisibility

Weapons

  • Daggers 🧡 Community Feedback

    • Developer Note: We’ve done some update to the design of the Dagger kit in an effort to add skill depth and counterplay (especially for the early/mid experience/skilled player) into the Dagger Rogue mechanics. Phantom Dagger is now avoidable if players Evade before the stun effect lands, but we added a bit more range on Cheap Shot to be used in close midrange situations and have begun fleshing out the Dagger moveset to include a Technical attack. The goal is also to make the Dagger Rogue (and Sword Rogue) more viable in close quarter melee combat, and not only rely on using Phantom Dagger+Cheap Shot combos. This will also help prep the Rogue weapon kits to make room for the Scorpion Tail to be released later during Season 2, which will have an innate midrange gameplay style.

    • Normal Attacks

      • Reworked many of the hit reactions so that Resilience would not proc as often while in a 1v1 situation using the Normal combo

      • 2nd Attack

        • Increased hit reaction to a Twitch, up from None

      • 3rd Attack

        • Reduced hit reactions from Small Stagger / Large Stagger, to Small Stagger / Twitch

      • 4th Attack

        • Reduced hit reactions from Small Stagger / Medium Stagger, to Medium Stagger / Twitch

    • Added a Technical Attack to the daggers, Spider's Leap

      • Leap forward dealing damage and applying a Sunder Armor effect

      • Costs 10 stamina

      • Has two charge levels depending on what level of charge was reached while holding Spider Bite

      • Tap Charge Level - Sunder Armor effect lasts for 8 seconds, deals 1 Block Damage

      • Half Charge Level - Uses up to 2 Adrenaline to increase damage, increase the Sunder Armor duration to 24 seconds, and increase Block Damage to 3

    • Charged Attack / Backstab

      • Backstab damage reduced by 10%

      • Backstab should now be usable directly after an evade if the button is held while evading as an alternate option to the Evade Attack

      • Fixed an issue where every Backstab attack would reset the cooldown of Sharpened Blades trait

    • Jump Attack

      • Removed rotation rate slowing during attack

      • Now has Unstoppable effect while descending

    • Double Evade Attack

      • Now has Unblockable effect

    • Weapon Skill (Cheap Shot)

      • Reworked, Cheap Shot is now a sand cloud projectile that travels forward for 5 meters, stunning all targets in it

      • Stun time reduced to 2.5 seconds, down from 3

      • Cast time increased by 15%

  • Swords

    • Block

      • Sword Block skill has been reworked to be similar to an active Parry skill

      • Block and Parry are only active for a short duration at the beginning of the skill, the Rogue is then in recovery without being able to do any action for a short time afterward

    • Charged Attack

      • Now progress through having Unstoppable, then Unblockable, at the final charge level

    • Weapon Skill (Blade Rush)

      • Sword Mark is now the same debuff as the Hemorrhage Catalyst applied by the Serrated Claw

    • Jump Attack

      • Has Unstoppable frames on the descent

Abilities

  • Claws

    • Developer Note: These changes to the Claw abilities make using the Claw more viable to weave while performing your Normals. Claw attacks also count as a Normal attack, increasing your Weapon Combos (increased damage, stagger, etc.)

    • No longer costs energy

    • Initial affliction buildup amount reduced to 200, down from 300

  • Stealth Abilities

    • Reduced the audible radius of the stealth entering sound to 5 meters, down from 15 meters

    • Removed all other sounds from the startup of stealth abilities that could be heard at a distance

  • Shroud

    • Invisibility now lasts 4 seconds, up from 3.5

    • Invisibility does not apply until 2 seconds after the stealth effect

  • Phantom Dagger

    • Reworked Phantom Daggers effect after teleporting to the target

      • After reaching the target, a Small Stagger is applied, then after a short delay all targets in an AoE at the point of landing are Rooted for 3 seconds

      • Rogue enters Stealth for 2 seconds after completing the teleport

    • Increase block damage of the dagger to 2, up from 1

  • Visage

    • Increased the strength of the Snare applied by to 70% up from 50%

    • Reduced Visage Projectile speed by 20%

Class Tools

  • Darts

    • Jump is now intentionally blocked from being used while aiming the darts

  • Smoke Bomb

    • Reduced Duration to 8 seconds, down from 15

    • Invisibility effect now only applies while inside the cloud

    • After leaving the cloud Stealth is applied for 0.5s

    • Cooldown increased to 45 seconds, up from 30

    • Smoke bomb recipe now creates 2 each time, up from 1

    • Fixed an issue where moving during Creep would remove the smoke bomb invisibility

Perks

  • Venomfang

    • Reduced bonus stun duration to 0.5 additional seconds, down from 1

  • The Last Word

    • Last Word debuff is now the same as the Hemorrhage Catalyst applied by the Serrated Claw

Traits

  • Pickpocket is back!

  • Silent Footsteps has been fixed to reduce the volume correctly for observing players

Priest

Weapons

  • Scepter

    • Projectiles now correctly increase in damage when traveling through the mirrors

    • Normal Attacks

      • Reduced the arc of the 1st and 2nd attacks by 30 degrees

    • Charged Attack

      • Second and Third charge levels now deal 1 block damage

      • Added a Small Stagger hit reaction to the third charge level projectile

    • Healing Spark

      • Healing projectiles no longer destroy on Mirrors

      • Charged healing now correctly scales with weapon power, similar to the tap healing

    • Technical Attack (Holy Nova)

      • Can cancel out of the recovery of Holy Nova 5-10 frames sooner for Evades, Attacks, and Skills now

  • Staff

    • Normal Attacks

      • Third normal attack hit reaction upgraded from a Twitch reaction to a Small Stagger

    • Technical Attack (Holy Nova)

      • Can cancel out of the recovery of Holy Nova 5-10 frames sooner for Evades, Attacks, and Skills now

  • Sword and Buckler

    • Charged Attack

      • Penitence buildup from the fully charged projectile has been reduced from 500 to 200

      • Fixed not being able to transition into the charged attack from the sprinting state

    • Sprint Attack

      • Rotation input is now disabled once hit frames begin

    • Jump Attack

      • Removed rotation rate slowing during attack

Abilities

  • Mirror of Protection

    • Fixed issues where the priest would be stuck in the mirror cast animation when used while evading or while healing with the scepter

  • Guided Star

    • Guided Star movement should now support key bindings other than WASD

    • Evading out of the guided star animation can be used in any direction now instead of being restricted to the backwards evade

    • Fix for guided star cooldown being applied when cancelled before the projectile spawns

  • Heaven's Ward

    • Updated the visuals

  • Heaven's Wrath

    • Improved pathing behavior to function the same as the stars to better handle uneven terrain

    • Increased travel speed of Heaven's Wrath by 25%

Traits

  • Holy Sparks

    • Sparks no longer disappear when an allied player collides with them

  • Levitate

    • Fixed an bug where Levitate could be used while stunned

Wizard

Weapons

  • Frost Orb

    • Greater Ice Shard (Ice Shard Charged LMB)

      • Fully charged Ice Shard does 2 block damage, up from 1

    • Frost Armor

      • Increases physical armor by 50% of the Wizard's current amount, instead of adding a flat 30% armor

      • Added an energy cost of 10

    • Frost Nova

      • Cooldown increased by 2 seconds

      • Fixed issues where it was castable while stunned and knocked down

    • Blizzard (Alternate Attack) now deals double damage, but costs double the Energy.

    • The frozen path from your Ice Slide (Evade Attack) now lasts longer.

  • Fire Staff

    • Fireball

      • Stagger effect should no longer pierce Unstoppable

Abilities

  • Overcharge

    • Overcharge dodge is now blocked from being usable while Rooted

  • Time Warp

    • The snap recall cast cannot be used until 1 second after applying time warp

    • Targeting area radius reduced by 30%, distance remains the same

    • Fixed a bug where the Wizard could Time Warp another Wizard's Time Warp effect.

  • Zap has a new look

Traits

  • Backlash

    • No longer triggers on zero block damage events

    • Damage and affliction buildup scale with the amount of block damage dealt

    • Damage dealt now scales with weapon power

  • Leyline

    • Visuals have been updated

🌳 World

General

  • Birds now can be heard in Maple and Ironwood trees. Follow the sound, find the trees!

  • Fixed an issue where harvestable bits would get desync'd and couldn't be picked up

  • Fixed an issue where a button that would open a door would instead close it if a player was pushed off the button by something (like the door)

  • Map rotation has been updated so that Greenwood Night and Dawnhammer Crypt will always include Solos, while alternating between Duos and Mixed every 24 hours

    • Developer Note: During Season 1 we rotated Duos and Mixed daily on Crypt, but with this update we’re adding Greenwood Night into the rotation. Our goal is to ensure Solos are always available across all maps, while keeping Duos and Trios concentrated on higher maps to support stronger matchmaking and a healthier player base.

Greenwood

  • Players must be Level 2 to queue this map

  • The Skeletons have moved from the Baron Estate, but still lurk below

  • Some Elite and Special mobs no longer patrol the main road

  • Reduced density of creatures at the Graveyard area

Greenwood Night

  • Players must be Level 2 to queue this map

  • The Skeletons have moved from the Baron Estate, but still lurk below

  • Spawning has been updated for the Solo mode, reducing density significantly

  • Mor’thog is a bit less powerful and now drops a new item needed for the Tier 3 Safe (Lodge)

Dawnhammer Crypt

  • New Creature: Plague Beetle - Watch out in the lower parts of the Crypt these pesky nuisances, or you'll soon suffer from Disease affliction.

  • Players must be Level 2 to queue this map

  • The spawning in the Solo version of Dawnhammer Crupt now has significantly less mob spawns

  • Reduced the drop rate of Crypt Stone

  • The Sewer Extract now has improved loot

  • The Stone Cipher extract now has a greater chance at dropping a Lodge Upgrade Item, Graveroot, and other high quality items

Goldbrook Farmlands

  • Added new map!

⚒️ Items & Progression

  • The Hunter Class bag can now be dropped/deleted.

  • The Chronicle has been re-designed with new quests.

  • The Chronicle final reward is now a Legendary Ring as well as a unique cosmetic item only available to those who complete the Chronicle during Season 2.

  • Fixed an issue where the Iron Lantern could not be sold

  • Quests

    • The Quest Board now has 3 quests available every reset, down from 4

    • The "Quest Board" Quests now say "Turn-in" instead of "Collect" or "Gather" as this is now a separate quest type.

    • New Quest Type: Gather - This quest type is commonly found in Campaigns. In order to complete the criteria for this quest type, you must loot the item in the world. This is different than "Turn-in" (or what we called Gather previously) that exchanged the item from your Stash to the quest giver to complete

🪙 Vendors & Lodge

  • Vendors now partially refresh their inventory when they level up. The new items should appear immediately!

  • Fixed an issue where crafting or upgrading items from your character backpack would trigger an overflow if your stash was full

  • Enchantress

    • You now gain some Experience when you Disenchant items

  • New Lodge Furnishing: Safe - Unlock the Safe to safeguard precious items that will persist through the Wipe.

  • New Lodge Furnishing: Saw - Placing Wood into the Saw will cause it to be chopped, used for crafting and other progression. The Weaponsmith will no longer chop wood.

  • Loom

    • Crafting Silk can now only be done at Level 2

    • Crafting Faespun can now only be done at Level 3

  • Tanner

    • Heavy Leather can now only be crafted at Level 2

    • Wild Leather can now only be crafted at Level 3

  • Forge

    • Bloodsteel Bars can now only be crafted at Level 2

    • Mithril Bars can now only be crafted at Level 3

  • Transmutation Device

    • Fixed a rare issue where some players would have 2 crafting slots instead of 3 at level 3

🖱️ UI/UX

  • The Stamina Wheel now has a new look.

  • Inventory Widgets have been updated with a new look, including: Bones (Creature corpses), Stone, Leather, Wood and Metal

  • The Scroll Bar in the inventory now has a new look.

🔊 Audio

  • There is now new music for the main menu screen