Early Access Season 2 - Update 1
Campaign & Quests
Fixed an issue where Campaign Progress would be reset if the active campaign was changed.
Fixed an issue where the "Get Level 25 on <Class>" quests would check the first character in the character list, instead of the highest level character of that class a player has.
UI & Systems
Added Prestige level text coloring to the post match screen.
Fixed an issue where interactions with progress bars were not displaying correctly (Revive, Give Up, Pickpocket).
Fixed an issue where the Safe would shrink in size when swapping characters, potentially causing item loss.
Combat
Root effects are now fully removed when going Invisible, instead of just paused.
Classes
Priest
Fixed an issue where the Priest couldn't jump or levitate while holding the sword and buckler charged attack.
The Priest can now evade cancel out of Sword and Buckler’s Charged Attack.
Heavens Wrath projectile speed increased by 25%.
Warrior
Fixed the Axe Whirlwind attack removing its enrage effect when the input was released. Now ends properly with the ability.
Fixed an issue where CC immune mobs could be tethered by Iron Tether.
Rogue
Fixed the Sword combo’s final attack to actually be unblockable.
Fixed Disease Claws combo missing after the 4th dagger attack.
Fixed Shroud tooltip to reflect Season 2 design changes.
Updated Parry animation and recovery.
Hunter
Sentinel Strike can now be evade canceled.
Swiftbow charge attack can once again be canceled.
Wizard
Fixed Dragon Flamethrower not breaking roots or removing healing effects.
World & Environment
Greenwood
Fixed terrain holes and fall-through spots (Day & Night).
Fixed floating Glowgrubs (Day & Night).
Returned the moon to Greenwood Night, and the Bandit responsible is in custody
Removed the moon from Greenwood Day
That was where the Bandit stashed it, thinking we'd never look there
Fixed harsh audio transitions around Lightbearer’s Keep
Goldbrook Farmstead
Fixed a spot where players could get stuck behind a waterfall.
Fixed black spots on terrain on low graphics settings.
Fixed missing waterfall audio near the Fort walls.
Fixed missing audio in Cellar Extract.
Greenwood Crypts
Fixed ambient loop ending early in the Large Halls area.
Fixed spatialized audio overlap at the broken wall in Lion Mezzanine.
Creatures
Fixed Ogre death exertion sound being too loud.
Localization
Updated Simplified Chinese, Traditional Chinese, Japanese, Spanish, and French localization.