November 14th, 2025

Season 3 - Update 2 Patch Notes

  • Several fixes and optimizations were made to improve performance

  • Fixed several issues related to NPCs respawning

  • Fixed an issue where too many crypt beetles would spawn when smashing urns and reduced the amount of disease they apply. A literal 'Bug Fix'.

  • Fixed an issue where Revive wasn't functioning in arena for friendly players

  • Fixed an issue where the match results screen would display incorrect information when ending an Arena match

  • Fixed an issue where Warbanners would fall out of the hidden warbanner slot and into the player's inventory

  • Fixed an issue where certain items in a Twitch Bundle could be lost if they were unpacked in the player's inventory instead of the stash.

  • Fixed an issue where the Wizard's Frost Armor would clip into the character mesh

  • Reduced the time the Pawn Shop UI pop-up is visible, and made it easier to dismiss it

  • Added a "Coming Soon" preview video for abilities that do not have previews

  • Fixed an issue where clicking the "Equip" button in the cosmetics list would cause the panel to scroll

  • Fixed an issue where Bandit's bags would float and desync from their animation

  • Updated localization

Sound

  • Lowered the reverb in Goldbrook

  • Fixed the Wizard's Mantle and Jumping sounds

  • Footstep sounds are now quieter when heard through walls

  • Removed an errant Priest Levitate sound from the "Entered the PvP Zone" effect in Goldbrook

  • Adjusted the sound mixing settings and reverb to improve the audio in highly chaotic situations, especially in the Crypt

Quests

  • Fixed an issue where the enchantress would track every item disenchanted for quests instead of armor and weapons

  • Weaponsmith quest Strength of Oak now tracks progress properly

  • Fixed an issue where the Material Matters daily quest would not show a requirement text

  • Tavernmaid's Thirty for the Pot quest now requires you to craft recipes with a fish, rather than cook them in the cooking pot.

  • Tavernmaid quest Grease and Gristle updated to gather Ogre Fat instead of Ogre Tallow. Additionally requires you to craft Ogre Tallow

  • Tavernmaid quest Top Chef requirement to cook 50 rare foods reduced to 25

  • Enchantress quest Tears of Fire now requires you to collect 10 rubies instead of 30

  • Forged in Blood is now a turn-in for the Darkiron Crank

  • Treasurer quest The Grab-Bag Gamble now advances by bartering for Mystery Resource Bags or Dried Herbs

  • Treasurer quest Fit for a King now has the correct reward of an Ironwood Chest instead of a random favor

  • Treasurer quest Unlocking Riches now requires you to unlock any chest rather than only treasure chests. Additionally, the requirement has been reduced from 30 to 15

  • Adjusted the quest The Lost Tankard to be a turn-in quest, rather than a gather quest

  • Fixed an issue where Greenwood Night's Gather In The Dark campaing quest would fail to track

  • Fixed an issue where the Stone Cipher quest was tracking the Crypt Extract key instead of the Cipher as intended

Items

  • Preserved Grub now sells with the Sell All Treasures button

  • Pumpkin Pie is no longer considered a consumable, but remains a cooking ingredient

    • Developer's note: this means you can bring them into a game and trade them now

  • Added the ability to disenchant the deprecated Weapon Crystals into their respective rarity's Forging Crystals

    • Developer's Note: You still cannot acquire Weapon Crystals, but for those of you that saved them in your safe you'll be able to transform them into usable materials

  • Reduced the bonus damage on Gems to mirror the armor bonus Gems. Uncommon gems now grant 1.2% addition damage and rare gems grant 2% additional damage.

  • Keys can now stack to 20

  • Blackiron Pan, Gilded Thimble, and Royal Ladle automatically sell when using Sell All Treasures

  • Added missing scorpion tail weapon to drop tables (weapon could already be crafted, but now it can drop)

Vendors

  • Fixed an issue where the Ossuary, Tanner, Loom, Forge, Sawmill, Critter Habitat, Transmutation Device, and Fireplace would track how long the player was offline incorrectly.

    • Developer Note: This fixes the production lodge modules not continuing to autocraft when playing, and some cases where the Ossuary would not grant it's buff correctly.

    • Because this issue has been tricky and hard to track down, the shorter crafting times will remain for now, just to be on the safe side

  • Many barter recipes for the goblin have been updated

    • You can now disenchant all lodge items to create a universal resource to barter for other lodge upgrades

    • Key barters have been updated

๐Ÿง™โ€โ™€๏ธ Classes

General Mechanics

  • Fixed an issue where the damage from a successful Hemorrhage buildup was blockable

  • Fixed an issue where there was a short delay before registering charged attacks for the Fire Staff, Medium Bow, Long Bow, and other charged weapons

  • Players are no longer able to execute others in the PVE area of Goldbrook

  • Fixed the match outcome screen after completing arenas to show the correct result

  • Fixed Revive not being available as an option for friendly players in Arenas

Warrior

Mechanics

  • Rage decay rate reduced to 1 rage per second, down from 2

  • Rage decay begins 20 seconds after combat ends, up from 10

Weapons

  • Mace & Shield

    • Reduced total number of block pips to 6, down from 8

    • Reduced amount of armor granted by all rarities of Mace and Shield by 5%

  • Deathball

    • Fixed the Warrior using Warpath getting stuck while using the Tenderizer Deathball

    • Normal Attacks

      • Fixed an issue where the Deathball normal attack would not fire during the first second of sprinting

      • Reduced the amount of root motion on the first attack, increased the root motion on the second and third attack

  • Axe

    • Fixed an issue where Whirlwind would sometimes apply a Snare

    • LMB Charged Attack

      • Unstoppable frames start earlier to better match the start of the spinning animation

Abilities

  • Rampage

    • Updated description to include the Snare removal when used

  • Battle Frenzy

    • No longer deals damage or block pips when used with the weapon sheathed

Class Tools

  • Spiked Fist

    • Doubled the amount of forward root motion from the first attack of the spiked fist

Perks

  • Earthshaker

    • Quake after shock no longer staggers targets

Hunter

Mechanics

  • Fixed an issue where multiple animation recoveries were unintentionally cancellable with special arrows or other actions

  • Fixed an issue where an activated trap would not get cleared from the total number of placed traps

Weapons

  • Swift Bow

    • Evade Attack

      • Fixed an issue where the Hunter is able to jump during the evade attack

  • Medium Bow

    • Increased damage by 5%

    • Elven Dance (Special Attack)

      • Now deals 1 block damage, up from 0

  • Long Bow

    • Thunder Arrow (Special Attack)

      • Skill cancel window for the thunder arrow recovery starts earlier

Abilities

  • Spore Bomb

    • Double the radius of the poison cloud

    • Reduced poison buildup on impact to 200, down from 333,

      • 300 down from 415 with perk

    • Increased poison buildup per tick to 30, up from 10

      • 50 per tick, up from 12.5 with perk

  • Bear Trap

    • Root duration reduced to 4 seconds, down from 6

  • Shockbeetle

    • Health increased by 25%

    • Stun time reduced to 2 seconds, down from 3

    • Explosion radius increased by 50%

    • Time for the beetle to unburrow reduced by 50%

Class Tools

  • Lotus Arrow

    • Doubled the area of the poison cloud

    • Reduced poison buildup on impact to 250, down from 333,

      • 400 down from 415 with perk

    • Increased poison buildup per tick to 30, up from 20

      • 50 per tick, up from 25 with perk

  • Frost Arrow

    • Fixed an issue where the Frost area would not spawn after hitting a blocking target

    • Frost arrow root affect now applies to all targets standing within the area, 3 seconds after it was placed

Rogue

Mechanics

  • Fixed a bug where players could hear the Rogue's weapon unsheathe sound while they were invisible

Weapons

  • Scorpion Tail

    • Can no longer use Block while falling

    • Fixed stun animations while the Scorpion Tail is equipped

    • Death Spiral (Special Attack)

      • Fixed an issue where afflictions were being applied through block

      • Updated description text

Abilities

  • Phantom Dagger

    • Increased the time before the root gets applied to 0.6 seconds, up from 0.3 seconds

    • Reduced block damage to 1 pip, down from 2

    • Fixed an issue where Phantom Dagger would be lost if thrown at a Scorpion Tail rogue using Death Spiral

Priest

Weapons

  • Sword & Buckler

    • Sprint Attack

      • Now costs 5 stamina

    • Fixed skillbook descriptions to correctly show which attacks deal penitence buildup

  • Staff and Scepter

    • Evade Attack

      • Updated the color of the projectiles to have a blue color

Abilities

  • Levitate

    • Fixed an issue where Levitate could be used while Rooted

Traits

  • Spirit Shell

    • Fixed an issue where spirit shell with Sword and Buckler did not grant stagger immunity

  • Star Burst

    • Fixed an issue where Bouncing star did not work with the star burst trait

Wizard

Mechanics

  • 3rd Dodge now costs 25 stamina, up from 20

Weapons

  • Frost Orb

    • Blizzard

      • Removed Periodic type from Blizzard's damage

Abilities

  • Time Warp

    • Delay before being able to recast Time Warp increased to 1.5 seconds, up from 1

Class Tools

  • Frozen Cyclone

    • Increased the startup animation of the frozen cyclone

Perks

  • Everfrost Shoulders

    • Now applies a 70% Snare for 2 seconds after time warping a target, instead of a Root

  • Everfrost Helmet

    • Fixed an issue where Blizzard was not dealing damage

  • Wyrmforged Pants

    • Fixed and issue where the speed buff in gravity well would sometimes not function