January 21st, 2026

Gold Master Release - Patch Notes

General

The wait is over, Eldegarde has gone Gold Master! Step into a living fantasy realm forged for online action: carve your path through perilous adventures, plunder fallen enemies, and chase legendary loot that turns close calls into triumphs. Then test everything you’ve earned in the Arena, where skill, timing, and nerve decide who rises and who falls. Rally your allies, sharpen your steel, and make your name known across Eldegarde.

Maps

A new PvE Mode is here! Dive into dungeons, chase loot, and battle brutal creatures without worrying about other players crashing the party. It’s you versus the world. Go make your legend.

Prefer higher stakes and bigger rewards? In PvP Mode, every run is a gamble - other players can hunt you down, and defeat means losing everything. The danger is real, but so is the payoff: rarer loot, richer hauls, and the glory you only get when everything is on the line.

Mor'thog's Lair

Descend into Mor’thog’s Lair, where stone walls echo with the roars of an ogre king. This brutal stronghold crawls with loyal minions, dangerous paths, and the spoils of countless fallen challengers. Steel your nerves, sharpen your blade, and face Mor’thog the Ogre King.

Don't fear using your best gear, because your equipped items are kept if you die in the Lair.

Arena

  • The Arena now has a Daytime version of the lighting!

    • Each match has a random chance of being Day or Night

  • New Overtime Mechanic - Ruin Cloud

    • Increased total round time to 8 minutes

    • At minutes 4 - 5 a Ruin cloud will start rising to reach the second level

    • At minutes 6 - 7 the cloud will rise to be level with the bridge

    • If a player's Ruin affliction fully builds up, they will be instantly downed

🧙‍♀️ Classes

New Class Added - Paladin

The Paladin has arrived heralding from the lands of Duneria! A stalwart class that brings divine wrath to the battlefield—whether you prefer the classic Sword & Shield or the crushing power of a Greathammer. Channeling sacred Seals to reshape the effects of their skills, the Paladin smites enemies with Holy Damage and stands as an unbreakable force on the front lines.

Perks

Many of the perks on classes have changed places, been updated to include more abilities, or replaced with new ones! Here are some highlights,

Hunter

Eaglefeather Scalemail

  • New Perk: Crippling Poison

    • Spore Bomb and Lotus Arrow poison clouds Snare any enemies inside

Elven Autumnhide

  • New Perk: Wind Beneath My Wings

    • Sentinel Strike and Sentinel's Call create a Wind Tunnel. Effect has a cooldown.

Warrior

Bonecracker's Shoulderplates

  • New Perk: Final Blow

    • Your final Normal Attack in your combos deals 25% increased damage

Doomspire Mace and Shield

  • New Perk: Merciless Rage

    • Hitting an enemy with a fully Charged Attack applies a large amount of Hemorrhage buildup.

Rogue

Venomfang Kris

  • New Perk: Venomfang Kris

    • Your Dagger Attacks deal a small amount of poison buildup.

Priest

Radiant Robe

  • New Perk: Force of Light

    • Holy Nova knockback force is doubled.

Radiant Leggings

  • New Perk: Divine Force

    • Enemies hit by your Holy Nova have a Snare applied to them for a duration.

Lodge

Safe

The Safe feature has been removed for the Gold Master launch. We wanted everyone to start on equal footing, with the same risks, rewards, and progression from day one. That said, this isn’t necessarily a permanent goodbye, as the Safe is something we may revisit in a future season, depending on player feedback and how the game evolves.

And just in case you haven't checked out our Official Release trailer, here you go!

https://youtu.be/bFy3_1O7bmQ