September 12th, 2025

Early Access Season 2 - Update 1

Campaign & Quests

  • Fixed an issue where Campaign Progress would be reset if the active campaign was changed.

  • Fixed an issue where the "Get Level 25 on <Class>" quests would check the first character in the character list, instead of the highest level character of that class a player has.

UI & Systems

  • Added Prestige level text coloring to the post match screen.

  • Fixed an issue where interactions with progress bars were not displaying correctly (Revive, Give Up, Pickpocket).

  • Fixed an issue where the Safe would shrink in size when swapping characters, potentially causing item loss.

Combat

  • Root effects are now fully removed when going Invisible, instead of just paused.

Classes

Priest

  • Fixed an issue where the Priest couldn't jump or levitate while holding the sword and buckler charged attack.

  • The Priest can now evade cancel out of Sword and Buckler’s Charged Attack.

  • Heavens Wrath projectile speed increased by 25%.

Warrior

  • Fixed the Axe Whirlwind attack removing its enrage effect when the input was released. Now ends properly with the ability.

  • Fixed an issue where CC immune mobs could be tethered by Iron Tether.

Rogue

  • Fixed the Sword combo’s final attack to actually be unblockable.

  • Fixed Disease Claws combo missing after the 4th dagger attack.

  • Fixed Shroud tooltip to reflect Season 2 design changes.

  • Updated Parry animation and recovery.

Hunter

  • Sentinel Strike can now be evade canceled.

  • Swiftbow charge attack can once again be canceled.

Wizard

  • Fixed Dragon Flamethrower not breaking roots or removing healing effects.

World & Environment

Greenwood

  • Fixed terrain holes and fall-through spots (Day & Night).

  • Fixed floating Glowgrubs (Day & Night).

  • Returned the moon to Greenwood Night, and the Bandit responsible is in custody

  • Removed the moon from Greenwood Day

    • That was where the Bandit stashed it, thinking we'd never look there

  • Fixed harsh audio transitions around Lightbearer’s Keep

Goldbrook Farmstead

  • Fixed a spot where players could get stuck behind a waterfall.

  • Fixed black spots on terrain on low graphics settings.

  • Fixed missing waterfall audio near the Fort walls.

  • Fixed missing audio in Cellar Extract.

Greenwood Crypts

  • Fixed ambient loop ending early in the Large Halls area.

  • Fixed spatialized audio overlap at the broken wall in Lion Mezzanine.

Creatures

  • Fixed Ogre death exertion sound being too loud.

Localization

  • Updated Simplified Chinese, Traditional Chinese, Japanese, Spanish, and French localization.