January 21st, 2026

The wait is over, Eldegarde has gone Gold Master! Step into a living fantasy realm forged for online action: carve your path through perilous adventures, plunder fallen enemies, and chase legendary loot that turns close calls into triumphs. Then test everything you’ve earned in the Arena, where skill, timing, and nerve decide who rises and who falls. Rally your allies, sharpen your steel, and make your name known across Eldegarde.
A new PvE Mode is here! Dive into dungeons, chase loot, and battle brutal creatures without worrying about other players crashing the party. It’s you versus the world. Go make your legend.
Prefer higher stakes and bigger rewards? In PvP Mode, every run is a gamble - other players can hunt you down, and defeat means losing everything. The danger is real, but so is the payoff: rarer loot, richer hauls, and the glory you only get when everything is on the line.
Descend into Mor’thog’s Lair, where stone walls echo with the roars of an ogre king. This brutal stronghold crawls with loyal minions, dangerous paths, and the spoils of countless fallen challengers. Steel your nerves, sharpen your blade, and face Mor’thog the Ogre King.
Don't fear using your best gear, because your equipped items are kept if you die in the Lair.
The Arena now has a Daytime version of the lighting!
Each match has a random chance of being Day or Night
New Overtime Mechanic - Ruin Cloud
Increased total round time to 8 minutes
At minutes 4 - 5 a Ruin cloud will start rising to reach the second level
At minutes 6 - 7 the cloud will rise to be level with the bridge
If a player's Ruin affliction fully builds up, they will be instantly downed
The Paladin has arrived heralding from the lands of Duneria! A stalwart class that brings divine wrath to the battlefield—whether you prefer the classic Sword & Shield or the crushing power of a Greathammer. Channeling sacred Seals to reshape the effects of their skills, the Paladin smites enemies with Holy Damage and stands as an unbreakable force on the front lines.

Many of the perks on classes have changed places, been updated to include more abilities, or replaced with new ones! Here are some highlights,
Eaglefeather Scalemail
New Perk: Crippling Poison
Spore Bomb and Lotus Arrow poison clouds Snare any enemies inside
Elven Autumnhide
New Perk: Wind Beneath My Wings
Sentinel Strike and Sentinel's Call create a Wind Tunnel. Effect has a cooldown.
Bonecracker's Shoulderplates
New Perk: Final Blow
Your final Normal Attack in your combos deals 25% increased damage
Doomspire Mace and Shield
New Perk: Merciless Rage
Hitting an enemy with a fully Charged Attack applies a large amount of Hemorrhage buildup.
Venomfang Kris
New Perk: Venomfang Kris
Your Dagger Attacks deal a small amount of poison buildup.
Radiant Robe
New Perk: Force of Light
Holy Nova knockback force is doubled.
Radiant Leggings
New Perk: Divine Force
Enemies hit by your Holy Nova have a Snare applied to them for a duration.
The Safe feature has been removed for the Gold Master launch. We wanted everyone to start on equal footing, with the same risks, rewards, and progression from day one. That said, this isn’t necessarily a permanent goodbye, as the Safe is something we may revisit in a future season, depending on player feedback and how the game evolves.
And just in case you haven't checked out our Official Release trailer, here you go!