[Wizard][Frost Orb][LMB] Quick charged LMB - reticle does not align with character animation
Since the release of the Frost Orb there is a mismatch between the reticle circle and the character animation.
For a normal fully charged LMB a player needs to wait until the character pulled back his arm to form an Iceicle or look at the reticle circle to be at its smallest point and basically “invisible”.
For the fully charged quick LMB after the Evade Attack (Ice Slide) this is not the case.
The player does not need to wait until the character pulled back his arm, as the reticle is at its smallest point earlier.
As there is no half charged attack on Frost Orb this sometimes causes players to think they are already fully charged even thought they are not (for normal charged LMBs) which results in the damage of a tap attack if they “let go to early”.
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Comments3
imagonox0151
Sep 26, 2025
Yes , this touches upon one of the many issues with frost for me and why it feels so clunkly! to play Ice wiz.
My main issue would be getting stuck in a loop of casting animation when tapping fast on LMB more than once and you can’t cast other spell/combos, not even slide away on ice slide is working until the cast animation ends after a while. It seems like there is no animation cancel? or missing an end/stop of the animation loop like ex. the long bow hunter have, where it’s much more smooth (also with hunter you don’t feel as clunky shooting with no movement restrictions like the jump but this is a side note ofc)
Wizup
Sep 26, 2025
Yes that indeed happens quite frequently and is really really not a nice experience. Like you are not pressing anything but your character keeps doing tap shots xD
Wizup
Sep 23, 2025
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