Wizard OP / no counter play
Ever since Legacy, Wizards have been one shot comboing… Why design a class dependent on one shot combos?
In addition, there’s zero counter play to a Wizard as a Priest. Scepter is unable to target the blue recall orb, so you’re forced to eat a one shot combo. And Staff projectile speed is so slow they can get the teleport off in time to one shot combo.
Is this really intended and balanced in the devs’ eyes?
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Comments1
blackbeard
Jan 26
Wizard’s stun and damage capability is insane, I’m in full blues and they do 60-70% of my HP stunned while I’m spamming the dodge button. Then I’m also on combustible fire which will deal 300 damage unless I remove it, which I can’t do because the Wizard is still spamming attacks. And when I do get the drop on them, they have incredibly long dodges, invisibility after dodge, invisibility spell, more stamina than rogues. Extremely broken, overtuned and unfair class.
The same feedback has been given to it since the introduction of the class but it feels like nothing is done.