[Wizard] [General] [Timewarp] Remove self-cast when missing target
Since the Season 2 patch timewarp got changed to have a more narrow hitbox for the lock-on which is completely justified as it was way to easy to hit people with it even if they did evade.
But with all of this comes one problem:
When missing a target (which now happens way more often) you automatically self-cast the timewarp spell resutling in
Unwanted mana cost
Unwanted spell usage
Change of situation → I need to decide if I want to destroy it or actually use it
Slowing down my chase → not a huge problem but still sucks
I would suggest to:
Remove the self-cast if timewarp misses the enemy target
Only allow self-cast via self-cast-button default [Alt]
Add a 1 or 2 sec CD if the wizard misses his target with timewarp
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Comments2
imagonox0151
Sep 26, 2025
I don’t see the point tbh with the narrow hit box. A “smaller hit box” isn’t making this a skill-shot all the suddenly and it is a sloppy game design solution at best since there is no visuals supporting it (no projectile or any other indicator showing you it’s a skill based shot). With the narrow box change it just makes it feel frustrating/bugged and to newer player I can imagine less understandable.
Also trying to change this ability to a proper skill shot with visuals only is a bad idea for many reasons as I have explained earlier in a different thread - the spell will most likely end up as a redundant spel that will never be used again since it will not only be dodgeable it would be blockable + a “skill shot” and if no other effects added, simply will not be worth the energy trying to use it.
Kudos to Wizup for trying and being constructive as always but this one they should revert asap or rework completely imho.
schmegus
Sep 24, 2025
Yes yes yes and yes, super annoying when i try to quickly cast on an enemy and it self casts when I’m not hitting alt