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[Wizard] [General] [Timewarp] Remove 1 sec re-activation cooldown on self-cast

With the Season 2 update a 1 second re-activation was added to the timewarp spell in order to give people time to react to the spell / being able to destroy it.

This change was solely done for “non-self-cast” reasons and makes the spell a lot more clunky if you use it on yourself for example to dodge combustion or a meteor.

I would suggest to remove this 1 second re-activation penalty if the spell is self-cast.

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Comments2

  • fishes23

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    Sep 28, 2025

    I didn’t see the “self-cast” part at first and was about to write an angry comment but it seems reasonable.

    • Wizup

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      Sep 29, 2025

      This is kinda related to the new hitbox as well. If you miss a target, the spell auto selfcasts so I either need to kill it (unsheath my weapon) or wait 1 second to recast.

      I did another post that is about removing the self-cast if you miss your enemy but rather put the spell on like 2sec cd or something.