[Wizard] [General] [Timewarp] Remove 1 sec re-activation cooldown on self-cast
With the Season 2 update a 1 second re-activation was added to the timewarp spell in order to give people time to react to the spell / being able to destroy it.
This change was solely done for “non-self-cast” reasons and makes the spell a lot more clunky if you use it on yourself for example to dodge combustion or a meteor.
I would suggest to remove this 1 second re-activation penalty if the spell is self-cast.
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Comments2
fishes23
Sep 28, 2025
I didn’t see the “self-cast” part at first and was about to write an angry comment but it seems reasonable.
Wizup
Sep 29, 2025
This is kinda related to the new hitbox as well. If you miss a target, the spell auto selfcasts so I either need to kill it (unsheath my weapon) or wait 1 second to recast.
I did another post that is about removing the self-cast if you miss your enemy but rather put the spell on like 2sec cd or something.