The Wizard Frost Orb has a lot of Visual Clutter
Just to state this is not only a wizard problem but an overall problem in the game for classes that heavily rely on aiming/hitting headshots.
Just a few examples:
Shooting LMBs
Using Overcharge
Holding an Icicle
Getting hit by scepter shots
There is even more scenarios for example also holding an iceicle and aiming at something above you like a levitating priest feels really horrible.







For firestaff this is not a problem as the casting animation of an LMB happens completely out of the “VOW for aiming” and away from the reticle:

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Comments5
Chris Kaleiki
Oct 1, 2025
Fair feedback, we’ll take a look.
hudownik
Sep 27, 2025
This is a huge issues for me
Adriano
Sep 25, 2025
i’ll just add that visual clutter while in third person is an issue on any class that relies on aiming, hopefully it gets adressed with both reductions in VFX and a slightly different camera angle while in fight. Deadlock does that well for a “similar gameplay”
Wizup
Sep 25, 2025
Thanks for mentioning this again. I stated it as a first sentence in my post but its good to make it clear once more!
schmegus
Sep 24, 2025
100% need to reduce visual clutter from spells. Spells look cool, but there’s too much unnecessary clutter