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The Wizard Frost Orb has a lot of Visual Clutter

Just to state this is not only a wizard problem but an overall problem in the game for classes that heavily rely on aiming/hitting headshots.

Just a few examples:

  • Shooting LMBs

  • Using Overcharge

  • Holding an Icicle

  • Getting hit by scepter shots

There is even more scenarios for example also holding an iceicle and aiming at something above you like a levitating priest feels really horrible.

For firestaff this is not a problem as the casting animation of an LMB happens completely out of the “VOW for aiming” and away from the reticle:

Status: Planned5 comments

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Comments5

  • Chris Kaleiki

    Team•

    Oct 1, 2025

    Fair feedback, we’ll take a look.

  • hudownik

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    Sep 27, 2025

    This is a huge issues for me

  • Adriano

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    Sep 25, 2025

    i’ll just add that visual clutter while in third person is an issue on any class that relies on aiming, hopefully it gets adressed with both reductions in VFX and a slightly different camera angle while in fight. Deadlock does that well for a “similar gameplay”

    • Wizup

      •

      Sep 25, 2025

      Thanks for mentioning this again. I stated it as a first sentence in my post but its good to make it clear once more!

  • schmegus

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    Sep 24, 2025

    100% need to reduce visual clutter from spells. Spells look cool, but there’s too much unnecessary clutter