Skip to main content

Why this season is a FLOP

got 900 hours in the game and won’t be touching this season after 5hours of game time

  1. Banners are useless and aren’t “content” - they were a waste of engineering/design effort because they do not provide ANY new exciting things to do, or fix any of the issues that make the game feel stale/boring/unrewarding after reaching a certain level of progress

  2. Gameplay loop is still boring and loot unrewarding, no dopamine/adrenaline

  3. Extracts still feel meaningless, finding something of value isn’t satisfying because it is way too easy to have a 100% extraction rate by simply running to the exit if you’re not a complete noob

  4. ZERO POI’s were introduced this Season, even though it was mentioned by multiple devs during last seasons that “it is coming - we’re cooking”. nothing changed gameplay wise. Every raid feels the exact same as it did last season - extraction mode got utterly neglected and it shows

Ask yourselves, why would anyone that has played before come back to this game now?

It’s obvious that this season was made to please “new players”, but why would new players STAY on this game in the first place if the underlying issues that have been in the game since EA launch are still there and veterans from previous seasons aren’t coming back? The goal should be to have a high returning player rate AND aquire new players. If you disappointing your existing playerbase (which is already small) there is no reason why this game would ever thrive in the first place.

The only new content that was added is the campaign system, which is a good step in the right direction, but the underlying issues still remain the same as the last 2 seasons:

  • no poi’s inside the main game mode

  • boring loot across ALL maps

  • gameplay loop is not satisfying, not enough dopamine across all activities in the game

  • extracting is too easy and doesn’t feel rewarding, no adrenaline anywhere to be found

  • UI is terrible, especially in the lodge

  • UX is even worse, stash management feels terrible. STILL NO AUTOSORT????

    • veterans (who at this point are 90% of your playerbase) will STILL have stash problems 2 weeks into the season and it will feel like a chore having to sort the stash after every raid

  • you’ll fight the same players every single raid because there isn’t enough players. MERGE some of the servers already or remove even more queues.

5 comments

Log in to comment and vote

Comments5

  • Chris Kaleiki

    Team•

    Aug 28, 2025

    Hey @gam40v3r , congrats on the 900 hours and thanks for the candid feedback.

    Every patch we have to choose what type of content we’re making and who it is for. In Season 1, we added two endgame maps (Crypt and Greenwood Night) which was intended for more hardcore players, but we noticed we got flack from low-mid tier players because the game is hard to learn in Greenwood. That’s why we spent a lot of energy this patch on Goldbrook, which so far we’re hearing positive things from players. This was also a community requested feature that many players requested, including hardcore players (because they want to see the game grow a bigger audience when it goes to 1.0).

    Warbanners: Warbanners are an experimental feature but I think tis too early in the season (24 hours) to really make a judgement call on them. We’re curious to hear what more players think about them as the season goes on.

    Gameplay Loop: We didn’t make much changes to the core experience (the extraction loop) this patch, that is true. That said, we don’t hear that much negativity about that part of the game. (Other than requesting more depth or features for it). We have our own ideas and plans to add things to the loop, but what are you imagining here would be good additions to the loop? (i.e. Rare bosses, spawning changes, weather, different loot, etc)

    Events in Adventures: We are working on adding events and more random content in the Adventures to spice it up, but it wasn’t ready for this patch. I can understand for you and some players you feel it was a higher priority than the content we added this patch, and that is reasonable. Partially that is why we’re adding this website (Legacy Feedback) to understand players requests better, but in our surveys the #1 thing reported was making the game easier to get into/learn.

    Also curious what you mean by “boring loot” — what would be more exciting loot, in your opinion?

    Thanks!

    • gam40v3r

      •

      Aug 29, 2025

      thanks for taking the time to reply

      the reason I mentioned banners in the first place is because it’s quite obvious that a lot of engineering budget went into that system that adds (almost) nothing to the game. Putting down a banner inside a raid looks cool, but when the game is missing so many things I really can’t understand why this would be focused over introducing new content, like your mentioned dynamic events which would benefits both new and veteran players?

      Good additions to the gameplay loop:

      • dynamic events - or at least POI’s that have increased loot with higher risk - potentially server announcements like “hey at this location there will be massive loot - but probably also players who will fight you for it, wanna risk going there or not?”

      • make extraction feel rewarding, satisfying and an adrenaline boost by making it a challenge - simply standing in an area afk for 15 seconds isn’t it..

      • leaderboards with extraction % rating, KDR, maybe even elites killed etc. per class etc. similar to other games (adds to player competition, not feeling “alone” in the game even if you have multiple games where you don’t see anyone)

      • you said you won’t do it, but a marketplace is NEEDED in this game. add a place to trade items, or put up offers for other people to take. example Offering 20 salt for 1 blue crescent wind swiftbow.

      About loot

      Honestly I don’t even know how to help making loot more exciting. You clearly tried adding something exciting in late game by adding the legendary shards, but it’s just not enough in my opinion.
      I think it’s a combination of multiple things that just doesn’t make it exciting if you get a good drop.. might be because

      • 90% of gear gets dismantled and has no use. most just play 1 class, which has 1 usable gear set. this is also because there is no marketplace to trade gear pieces…

      • getting out with loot is too easy as mentioned before

      • lodge upgrade items are basically just spam running the same locations on repeat until you finally get what you need (may it be treasure rooms, or crypt stones, marrow it’s all the same) but those locations don’t have risk and don’t provide anything other than that slight chance to find what you’re looking for - fix? ONLY make those items (hammers, anvil, cauldron, legendary shards etc) drop in contested zones, high risk zones such as the mentioned POIs. Make it feel amazing, a huge adrenaline boost, to win the challenge and find something of value after as a reward.

        • with a marketplace in the game this would also mean that players who want to avoid PVP or are bad at the game can farm simple materials like salt and trade it for a hammer…

      • there is no randomization with gear, everything is just a duplicate that you’ve already seen 100000 times before

      • after a few days most “non newbie players” will have a lot of backup material to craft sets of the same type so if they die it’s just “oh I gotta craft my shit and go again” - as mentioned all gear is the same

      just brainstorming here. I just know that I should feel something (dopamine boost) when I get a good drop, or feel rewarded when I extract in this game - which I don’t.

  • .adb

    •

    Aug 28, 2025

    I can see ur criticism and I do agree with it. I didn’t expect too much from the season and I did not get disappointed. Therfore im okayish with it, but ur critics are very valid.

    Especially the recurring bugs legit every fucking patch is insane to me and made me actually quit for now. Will come back when there is a proper PTR and good patch quality (bug wise)

    • gam40v3r

      •

      Aug 29, 2025

      yeah I didn’t even mention all the bugs, it’s like you said. game is infested with bugs and it seems like whenever anything new gets added, something else breaks.

      Some bugs that are in the live version should NEVER pass QA.

  • Muck

    •

    Aug 28, 2025

    Dynamic events are something I hope gets moved up on the priority list, though I’m not sure if it already has… would help a lot, I think. They also mentioned that auto-sort is coming, btw. I think with mid S2 update? Also, yeah… more players would be awesome. Just not going to happen until the game is more polished. They know it’s not time to push the game. I know waiting sucks but it is what it is.