Issue:
When Leap is interrupted at the very start of the animation, the warrior still loses rage and the ability goes on cooldown.
Why it’s problematic:
Warriors lose resources (rage) for free, while opponents usually pay no cost for interrupting.
Losing Leap also means losing pressure and positioning tools, leaving the warrior disadvantaged.
It creates a disproportionate punishment for simply being interrupted.
Suggested Fix:
Option A: Make Leap consume rage and go on cooldown only if the ability actually executes (not on failed starts).
Option B: Make Leap uninterruptible at the start of the animation, so the ability reliably functions once triggered.

