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Warrior Ability: Leap

Issue:
When Leap is interrupted at the very start of the animation, the warrior still loses rage and the ability goes on cooldown.

Why it’s problematic:

  • Warriors lose resources (rage) for free, while opponents usually pay no cost for interrupting.

  • Losing Leap also means losing pressure and positioning tools, leaving the warrior disadvantaged.

  • It creates a disproportionate punishment for simply being interrupted.

Suggested Fix:

  • Option A: Make Leap consume rage and go on cooldown only if the ability actually executes (not on failed starts).

  • Option B: Make Leap uninterruptible at the start of the animation, so the ability reliably functions once triggered.

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