Issue:
The regular jump attack costs no stamina, can be spammed, and allows for easy follow-ups.
For axe users, the jump attack has an excessively large hitbox compared to the mace jump attack.
Why it’s problematic:
The lack of cost enables abuse: warriors can repeatedly spam jump attacks to drain opponents’ stamina without meaningful risk.
The axe jump attack’s oversized hitbox makes it disproportionately effective compared to other weapon options, creating imbalance.
Suggested Fix:
Add a cooldown or stamina cost to the regular jump attack to limit spamming.
Reduce the hitbox of the axe jump attack so it matches the mace’s version and stays fair.
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Warrior
6 months ago

Trikeri...my love...
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In Review
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Warrior
6 months ago

Trikeri...my love...
Get notified by email when there are changes.