Suggestion: Transitioning from pve to pvp
An easier transition to pvp for newer player may be a full pvp map where only one piece of gear is lost. Or a full pvp map where it is like the social hub where you simply get downed and come back up. I know having a pvp zone within goldbrook was an attempt at this but I think the “soft pvp map” may be more obvious and immersive an experience.
Potential cons:
Highly geared griefers who keep downing someone new.
No Interest in playing if there are no distinct rewards/experiences for going to this map.
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Comments3
Tibout
Jan 30
I guess if the player base was big enough, you could imagine having 3 tiers:
- PvE no gear loss, but inventory loss
- PvP no gear loss, but inventory loss
- PvP full gear + inventory loss
Push the rewards toward the last one so it doesn’t feel too bad when you have a bad run.
sgtboomer9295
Jan 30
Like the partial gear loss, or having ‘knock down’ no death type feature
diokio1999
Jan 30
thats honestly a great idea kael,
maybe let it be that when a player is downed he cant pvp for 2 minutes or something to prevent griefing