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Suggestion: Transitioning from pve to pvp

An easier transition to pvp for newer player may be a full pvp map where only one piece of gear is lost. Or a full pvp map where it is like the social hub where you simply get downed and come back up. I know having a pvp zone within goldbrook was an attempt at this but I think the “soft pvp map” may be more obvious and immersive an experience.

Potential cons:

Highly geared griefers who keep downing someone new.

No Interest in playing if there are no distinct rewards/experiences for going to this map.

3 comments

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Comments3

  • Tibout

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    Jan 30

    I guess if the player base was big enough, you could imagine having 3 tiers:
    - PvE no gear loss, but inventory loss
    - PvP no gear loss, but inventory loss
    - PvP full gear + inventory loss

    Push the rewards toward the last one so it doesn’t feel too bad when you have a bad run.

  • sgtboomer9295

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    Jan 30

    Like the partial gear loss, or having ‘knock down’ no death type feature

  • diokio1999

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    Jan 30

    thats honestly a great idea kael,

    maybe let it be that when a player is downed he cant pvp for 2 minutes or something to prevent griefing