Suggestion: Revitalize the Social Hub as the Core Player Entry & Community Space

Prior to Eldegarde’s launch, the social hub served as a lively space where players could test builds, duel, socialize, and experiment. Since the introduction of permanent PvP arenas and dedicated PvE zones, the hub has largely become unused resulting in fewer organic player interactions and less community presence outside structured content.

I’d like to propose redesigning the social hub into a centralized social and onboarding space that players load into when launching the game.

When players start the game, they automatically enter an instanced version of the social hub:

  • Each hub instance supports a set player cap

  • When full, a new instance spins up automatically

  • Players can freely swap instances (similar to Guild Wars 1 town instancing)

This creates a consistently populated, living space where players can naturally interact before jumping into content.

1. Centralized Content Access

  • Portals or menus to queue/load into:

    • PvE maps

    • PvP arenas

    • Events or special content

  • Makes the hub the “home base” of the game experience

2. Dedicated Dueling & Training Areas

  • Open dueling arena with spectator space

  • Practice zones for build testing

  • Training encounters similar to GW2 PvP lobby:

    • Practice against specific mobs

    • Learn attack patterns and mechanics

    • Safe environment for new players

3. Vendor Presence

  • Physical stalls for key vendors
    or

  • A centralized vendor board listing all shops

  • Encourages players to browse, linger, and interact

4. Social Systems

  • Visible dueling requests

  • Public build testing areas

  • Informal coaching and mentoring opportunities

  • Organic matchmaking through conversation rather than menus

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Status

In Review

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Date

About 1 month ago

Author

_griffon

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