Skip to main content

Stamming out should punish you more

Currently if you stam out as a warrior aside from blocking you can just warpath away or heroic leap or charge and more with 0 consequences which doesn’t make sense since you should be too exhausted to even sprint.

It could even be argued that these abilities should consume some amount of stam since priest staff and scepter sprint attacks require 15 stam since they “give movement” and Trikeri said sword priest sprint attacks might also get the same treatment.

But anyway stamming out should prevent you from using movement abilities.

9 comments

Log in to comment and vote

Comments9

  • whiteoilotter

    •

    Oct 19, 2025

    i agree, to a certain extent. but cyclone also needs to be added to this list. if warrior shouldnt be able to movement skill and get away then hunter shouldnt be able to cyclone and jump away while stammed out.

  • gam40v3r

    •

    Oct 15, 2025

    100% agree

    stammed out as hunter = instantly dead
    stammed out as warrior = stand still and block, basically no punishment

    unbalanced.

  • railbladerx

    •

    Oct 13, 2025

    id rather have staming out allow for a simple punish combo like it does in a fighting game. The game should be more about stamming people out and how each class deals with that decision tree is where alot of the skill of each class should be.

    to me, i think of staming out like being thrown in the corner or knocked down in a fighting game, that is the moment where if YOU the defender, dont play smart, CAN (not guaranteed) take a ton of damage. but generally not more than 40%.

  • schmegus

    •

    Oct 10, 2025

    Potentially classes that have multiple gap closers as spells may need to have steeper stamina costs as once they got on top of classes without mobility spells you create a high imbalance. But this is EXTREMELY tough to balance and will never be able to make everyone happy.

    I do like the suggestion that mobility spells can’t be used when stamina’d out, those abilities should be for getting in range and used to stay on target. Interesting idea

  • Nande

    •

    Oct 8, 2025

    Yeah, warriors have it very good and dont get affected as much as other classes while stammed out and jump attacks should have a cooldown, stam cost or change how often they can get unstopable with jump attacks. The combination of these makes it so forgiving and spamable with litle room for counter play.

  • Shadow the Hedgehog

    •

    Oct 8, 2025

    Jump attacks on any class should cost 10 stamina as a base rule, then do case by case changes for each class and their movement abilites while stammed out