Seasonal Objectives

Since grinding gear/lodge upgrades/vendor levels isn’t long term repeatable content (you do it once or twice then it loses it’s appeal regrinding those) what about seasonal objectives, basically take a page out of Helldivers playbook but better because the players choose everytime they play which side they want to help, whereas Helldivers you’re always playing for the humans.

To start these don’t have to be anything crazy, could make it be something as simple as:

  • Skeletons vs Spiders

    • With the leaderboard tracking can track skeleton and spider deaths (personally i’d go the route of adding items players can get off the bodies to turn in that way there’s still the risk of extracting with those items in order to help the seasonal objective)

    • If more skeletons die then spiders then spiders win and vice versa

    • Next season has an affix/adjustment on it based on whoever wins

      • If skeletons win next season spiders are weaker, skeletons stronger, and skeletons now have the chance to drop additional loot found on spiders

      • If spiders win skeletons are weaker, spiders stronger, and spiders have the chance to drop additional loot that is found on skeletons

      • Could be a mini-boss/mob that is only around for the next season

      • Could be map adjustment based on whoever wins

        • Skeletons win maybe there’s undead portals players can use in the underground areas (portal underneath the cemetery ports you to basement of the keep/new small room under the chapel/near the Crypt exit basement/Under North Tower)

        • Spiders win maybe there’s now spiders spawned on the top of the towers where skeletons reside that drop more loot or there’s web items that can be found that buffs your character for a set amount of time making their attacks on PvE mobs enweb them slowing their attacks and move speed and easier to kill

That’s a super basic idea, I would take it farther into things like:

  • Goblin Invasion Season

    • add goblin spawns to areas around the map where they’re invading

      • West Greenwood has those cliffs they could stationed at, there’s multiple ponds/rivers/waterfalls on the edge of maps, could even have goblin hot air balloons stationed above the empty towers in the Keep/baron estate where goblins spawn

    • these goblins would have chance to drop “invader X item” which when turned in will count against the goblin invasion

    • The goblins could also not be friendly with the goblins already in the map or maybe they’re that’s your choice

    • Players who want the goblins to win could try and stop players from killing the goblins or by turning in items that drop from “defending” mobs who are located near the area where the invasion mobs are located.

    • Now we have PvE and PvP content that’s seasonal, gives the PvE players something to grind and the PvP players areas to look at where there’s more PvP occurring

    • Having the invasion points being in multiple areas on maps would keep the PvP spread out.

The main problem with this idea is, how do we make the rewards satisfying enough where players truly want to fight for either side. I 100% would come in and probably join the side that’s losing because that’s the type of player I am, maybe the community might all join and do one way, but then it gives them variety in their play when they run into a player like me who is doing my darndest to stop them from winning.

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Status

In Review

Board

Feature Requests

Date

4 months ago

Author

schmegus

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