Season model without full wipes: keep MMO persistence, reset seasonal/competitive content
Full wipes every season are discouraging, especially now that Eldegarde also attracts a PvE audience. I’m proposing a structured alternative that keeps seasonal freshness and competitive resets without deleting long-term progression.
What should stay
-Lodge / Research progression
-Chronicle + current/main Campaigns
-Cosmetics (including purchased stash tabs)
-Utility progression (vendors, etc.)
What can reset (seasonal)
-Seasonal campaign: free while the season is active, still playable later, but paid after the season (cosmetics as the main rewards). All past campaigns remain obtainable; only the current one is free.
-Seasonal vendor: exclusive seasonal gear/items, with season-limited gear removed from inventories at season end.
-Campaigns: new objectives each season
-Arena ladder + seasonal rewards
-PvP meta: seasonal balance/adjustments
Catch-up (mid-season)
-1 character per season per account
-Capped bonus, not an infinite boost
-Bonus mainly for XP, not BiS farming equip
Anti-abuse exceptions
-Bind-on-pickup / bind-on-extract for high-tier gear (Rare/Epic/Legendary)
-Limit gifting: loot can only be swapped within the same run / same group, or certain key items become => drop = non-extractable
Replaying the exact same progression every season is already wearing the community down. PvE players in particular are not used to losing everything and will feel discouraged even if they like the game. Keeping some persistence would improve long-term retention, while still allowing seasons to stay fresh through campaigns and competitive content.
It would also help maintain a healthier PvE population, and gently encourage some of those players to occasionally dip into PvP, which would naturally keep Arena and PvP extraction more active. That said, PvP participation is heavily tied to how punishing the rules feel. Right now it seems like there’s a missing “bridge” between pure PvE and full-loot PvP.
A less punishing intermediate mode (reduced gear loss, but still attractive rewards) could solve that.
for example: reward currency toward a vendor, or a weekly participation progression with reward tiers.
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Comments20
trudin
Jan 27
I’ve been playing PvE exclusively, as their so-called “mini-mmo”. Almost maxed out vendors, currently hunting for legendaries for my main, planning to level up every character to 25 and completing all quests (even the paid ones)....I’m having a blast. However, if they wipe I’m gone and never coming back. They can wipe PvP as far as I’m concerned or create some hybrid self-wipe system like Arc Raiders did but PvE should never wipe imo.
gs_dontfall
Jan 27
Exactly why I made this post!
if enough people chime in it might influence the direction :p!
rubbe_jb
Jan 28
This contain some great ideas! Hope this will be read.
huntieyycat
Feb 3
I absolutely agree! Full wipes across an account would be the end for myself and many other players.
tetsu8822
Feb 4
Not interested in continuing to play if there will be full wipes. Not everyone has hours upon hours to play each day.
MaXiMoOsSe
Jan 28
Really good post. Upvoted hopefully more people do, because this would improve long-term engagement a ton. 😉
omido2000
Feb 1
Completely agree, no need to wipe lodge research and things. Honestly ARC has a lot of great QOL things that could be implemented here, both games are great.
vault5837
Jan 27
Some good ideas here, hopefully the votes help.😁
gs_dontfall
Jan 27
sure :p
azzrode
Jan 30
Perfect idea !!! I hope they will think about this :)
ta ra
Feb 3
hopefully they listen
Original_Zest
Feb 3
There should be no full wipes.