Air dive : Make the dive cost 5 more stamina ONLY if it connects to the target.
(Air dive is mostly extremely oppressive against ranged matchups, this limits how much we can spam it)
Death spiral : Nerf dmg by 10%, but give it UNSTOPPABLE from start to finish, removing the short segment when it can be staggered
(Death spiral is all or nothing at the moment, being very punishing if you eat it full, but being extremely easy to counter with a simple stagger, while it’s also one of the biggest cooldowns in the game, this changes brings it down in strength but makes it more reliable.)
Charged left-click : I’d probably suggest delaying the blue status by 0.1s, spamming it can be a bit too rewarding in certain melee matchups
Single dodge attack : To this day this is still the literal worst move in the weapon kit, simply because it costs additional stamina to use, while dealing very, very low damage.
Consider removing that additional stam cost, the weapon is already stamina intensive enough
that is all, thank you Anboni for this incredibly fun weapon
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Rogue
About 2 months ago

Adriano
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In Review
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Rogue
About 2 months ago

Adriano
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