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Safe AND Epic bag (pouch)

I want to start by saying that I truly love this game and care deeply about its success. However, I’m genuinely concerned about the current “Safe” (Epic Bag) feature and the long-term impact it could have on the player base. Especially as we approach the next season.

Allowing players to carry over gear and materials between seasons creates a massive imbalance. New players joining next season when the game is being marketed and hopefully growing, will immediately face veterans equipped with high-level items like 9 Ogre Crates or purple weapons from day one. Even if these players are highly skilled, this additional advantage in gear progression risks driving newcomers away before they even have a chance to enjoy the experience.

The last thing this game needs right now, given the low player base and ongoing frustration about unresolved bugs, is an even greater gap between new and existing players. Please consider removing or reworking the Safe/Epic Bag system to ensure that every new season truly feels like a fresh, fair start for everyone.

This game has huge potential but fairness and balance between players are key to keeping both veterans and newcomers invested. Also i would like to state, this i am aware not all players feel this way? But this is just imo, and i really think this should not be a thing. I have already stashed 9 legendary shards in the safe, to buy ogre crates with next ssn, and while doing this im just having such a bad feeling if this might even ruin the feeling of progress for myself when the new ssn eventually drops? I dunno, this should not be in thegame. its in no ones favor if you ask me. Thanks for your time.

4 comments

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Comments4

  • schmegus

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    Oct 10, 2025

    the 3 × 2 soul pouch needs to be deleted as well, I will die on this hill, replace the 99 reward with something that does not affect risk/reward level in extraction (skins, emote that flashes “S2 99” over head, a “forever” purple backpack that when killed you don’t lose but all the stuff inside is still gone so the risk reward is still there)

  • jiggyspice

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    Oct 7, 2025

    Yeah the safe does nothing positive for the health of the game at all. Delete it.

  • Add Jack-O-Lanterns

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    Oct 6, 2025

    I thought the same way then I had a debate with Arkaviun about it and he’s right: games like tarkov where you can even p2w for the bigger ass pouch doesn’t really affect the gameplay, they did already say they probably won’t let certain things in the pouch. The worst you lose out on are things like master hammers or lodge items by killing someone who hit lvl 99. Were you gonna kill that player anyways though? Everyone who hit 99 this szn is practically immune to dmg lmao.

    • schmegus

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      Oct 11, 2025

      I’ve killed people who have hit 99 and I’m not that good. Developers can create rewards that don’t affect the risk/reward value. Blue lodge items are extremely valuable and removing the risk value of finding one, why? Leave it in, it creates variety in emotions which creates changes in gameplay. Killing a player and finding a blue lodge item especially for casual/new players is an amazing feeling, allowing grinders to safely store them is just not needed. Also, blue lodge items are worth a lot to trade, seen blue lodge items traded for legendary shards, also remember, it costs 27 green lodge items (8,100 glint) to craft 1 blue lodge item (bellow/cauldron/anvil), and that’s if you got the perfect 27 green lodge items, that’s a significant cost for casual players. Being able to hide these items just tips the imbalance of the risk reward. There should be items in the game you find that change your state of mind, right now it’s legendary shards, 3 × 2 lodge items and 3 × 2 purple items, the soul pouch removes 2 of those items from the list which in turn makes the game have less variety of emotion.

      Plus you now put the mindset into the players that they need to farm to level 99 to be on the same risk/reward level of others. Just make the reward something else, cosmetic, emote, item that doesn’t give you an advantage over others in the main mode of the game.

      You also forget, sweaty 99 level players are not gods, they will die, especially with bigger lobbies when there’ll be less time inbetween fights to reset due to more players.

      I disagree with Arkaviun on this 100% it may not affect the gameplay, but it puts a sour taste in other players game time.