Rogue: Phantom Dagger Pip Damage
Phantom Dagger currently does 2 block pip damage, and still no cooldown or commitment requirements to use. Allowing a rogue to do 4 pips of damage near instantaneously.
Mid jump, mid bhop, mid any animation, phantom dagger is usable
Suggested Change: Make phantom dagger do 1 or 0 block pips.
Add a cooldown even if it’s missed.
It makes no sense to be able to throw this ability again and again with no punishment. +Doing the same amount of block damage as a fully charged fireball or priest star.
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Comments3
Shadow the Hedgehog
Oct 26, 2025
Agree, the community was promised a phantom dagger nerf, and in the end it ended up recieving so many quality of life buffs that it feels more toxic than OG phantom dagger; phantom dagger needs to get gutted. many rogues have proven it’s not necessary to play rogue like Snow lord and the likes.
[Deleted User]
Oct 20, 2025
spitting facts like always. Namogoat
Namodeeps
Oct 19, 2025
Comparatively to grapple or visage
Visage you can cast, wait for the shadow and play around that ability.
Grapple is risk. Even if you miss there is an animation included. If you land the grapple you might eat a ton of damage or be parried/stunned/ect while traveling.
Phantom Dagger avoids all these and costs only 50 mana. Travels fast, makes you immune, aoe roots, stealth.
This ability has too many features loaded into it currently.