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PVE Solo is fine, PVE Teams way too easy, boring

I understand the map and mob density was made for POI, and PVP encounters. Also as a solo player of both PVE + PVP it feels dangerous and works the moment to moment for solo feels good. My time to kill has me looking over my shoulder in both environments and thats solid.

However, loading up dual or even a team of three is silly, zero challenge... easyily mowing through “all PVE content” in seconds and that repeated (easy mode) cycle for pve teams maybe fun once or twice but is a major risk of PVE team player retention. The game loop gets boring very fast when no challenged is presented to the dual or teams involved. When a map is PVE and Teams are loading in, please adjust the difficulty “how you see fit” so people have challenges to over come. I hope this ask isnt over engineered, I think your current assets enough with current systems to explore this further for the PVE team experience.

Godspeed

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  • trudin

    •

    Jan 29

    I don’t think the game needs to be sweaty in PvE. The point of PvE should be to lay back, farm some mats, upgrade your gear, level up the vendors, complete campaigns, etc. Yes, group play is miles ahead of solo in terms of efficiency but that has been an issue since the first ARPG ever. If you begin scaling things, you open up a whole other can of worms that can make balancing an even bigger nightmare.

    If PvE maps were instanced (e.g. no other players in them besides you and your party) then I agree, your suggestion makes sense.

    I also wouldn’t worry about making the “gameplay loop boring”. Just look at Warframe, it’s been around since forever, has a huge player base and their loop is PvE exclusively with pretty much zero challenge. It’s all about upgrading a billion different characters, vendors and gear.

    Not every game needs to be Dark Souls.