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PvE maps should be party-exclusive

There’s absolutely zero upside to having more people on PvE maps. It’s either in-progress lobbies where everything has been looted/killed or a bunch of loot stealing assholes waiting for you to do all the work before swooping in and stealing the loot. This game has no social aspect, just give us party-exclusive PvE lobbies so we can farm in peace.

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Comments6

  • paladin_geoffrey

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    Jan 27

    They should just follow what GW2 and WoW does, and have individually instanced loot.

    They think they are creating fun tension with the scarcity model, but all they are doing is creating toxicity.

    • trudin

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      Jan 27

      Yep, couldn’t agree more. Hopefully they see it as well.

  • lanarrin

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    Jan 26

    I kind of like the shared world mechanics. especially with the pvevp format of some of the maps. as far as loot goes there is literally a trait the rogue gets to steal items from other players. which i assume only works in pvp realms. I think the mechanics are fine, however team fill should definitely work, i havent tried it yet so not sure if it works or not.

    • trudin

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      Jan 26

      I’m not talking about PvP here, my suggestions would apply to PvE maps only. I couldn’t care less about PvP, they can leave as is since people seem to enjoy the griefing that comes with it (and more power to them, if that’s what drives them).

  • zebukiel

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    Jan 26

    While I am new and not very experienced. I do know there is voip and text chat in games PVE maps included.

    On a logestics stance, you have to realize the cost of servers.. if say theres X people on and all want to farm solo, you are asking a company to have the capacity to support X servers at the same time. That can quickly capsize a budget.

    Perhaps the PvE maps could have some sort of tagging / looting based system to prevent people from just stealing all your loot. I’d counter, with perhaps. when you kill something everyone who participated in the kill (not just hit once but a solid % of help) have first dibs on loot for 15-30 seconds before its open to all.

    This keeps the game social, and prevents your current issue. (I personally have had great convos / social encounters in my first 12 hours of play.)

    At the core the game is listed as a mini-mmo / pvpve game, so balance should be around both PvE / PvP players which is never an easy task for any game.

    PS: Not affiliated with company, just trying to offer productive conversation to find a realistic balence for all, I also prefer PvE content and wont likely ever PvP much if at all.

    • trudin

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      Jan 26

      I think they should just do what World of Warcraft got right some 20 years ago. If you tag it and kill it, you get the loot. If you are in a party, all party members get the tag as well. If you leave it unlooted for a set amount of time, it opens up for everyone. Not exactly rocket science here.

      Your points about servers is absolutely correct and just about the only reason I would consider valid for not making maps instance exclusive.

      If you ask me, I think trying to balance this game for PvE and PvP at the same time is going to be their ultimate downfall. It’s never been done successfully and one side always gets the short end of the stick. They HAVE to treat them separately according to their respective player profiles. And tagging this game as a “mini-mmo” in its current state was a terrible idea. To me it carries a lot of design expectations that are currently not being met in-game (such as protecting loot ownership in PvE maps).