Practical matchmaking (gear-based)

There isn't enough players in the game at the moment to have pure skill-based matchmaking implemented. And with 10x more players it's still not gonna be enough.

I want to propose simple & practical solution to the issue of "making the matches feel fair", it will work based on gear up/down scaling:

  • we have 4 armor pieces + 1 weapon piece (lets ignore rings + gems for simplicity) ... with every piece ranging from white to legendary we get 25 possible gear-levels

  • whenever a player queues up to an arena match, his currently equipped gear scales up or down depending on his win-rate (targetting 50% win-rate) ... the passive properties of his gear stay, the only thing that changes is the gear color (or it's respective stats that come with it)

this kind of scaling:

  • depends purely on how you perform, pushing you in the "correct" direction (helping you if you are underperforming, providing you a harder challenge if you are overperforming) ... hence it is simple to implement

  • it works regardless of how many people play the game equally well

  • 25 gear-levels should provide enough of a room to make the match fun/fair even for a complete beginner vs a veteran

  • hard to fool/abuse (you only get "better gear" if you are losing arena games)

Please authenticate to join the conversation.

Upvoters
Status

In Review

Board
🗨️

Feedback

Date

About 1 month ago

Author

norwnd

Subscribe to post

Get notified by email when there are changes.