Paladin needs mobility
It is becoming pretty obvious that paladin requires better mobility. Every other class has extremely good mobility and paladin just doesn’t.
A paladin can’t chase anyone down and he can’t escape if someone is chasing him down. When the other classes get low they can very easily reset or get away. Paladin just has no pressure and just ends up being at complete mercy of his enemy at all times.
Paladin either needs better lock-down abilities such as a warriors chain/tether. Something to force people to stay in place. Or he needs better gap closing abilities.
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Comments2
Jay
Jan 26
I don’t completely agree though it would be nice in the sense of running away but not a gap closer mechanic. For example in arenas where no matter what you have to confront the enemy, Paladins just need to block and engage when the time is right. In an open world like the PVP maps Day/Night (not crypt) being a paladin is probably much harder in a solo game because they cant engage or disengage as easy. Now when it comes to Trio’s its a different story, cause its team fighting and paladins are much needed, but not for engagement completely. IMO I don’t think its needed, if they get more mobility, it will become a bit overpowered. As it stands paladins are only weak in a get-away/ chasing situation in a solo instance.
jiggyspice
Jan 26
Yeah in solos on greenwood it is just brutal for paladin though. Priests, wizards and hunters are just swirling around you absuing you nonstop. You can’t get away from them at all. And you can’t reach them if they know how to play.
And since paladin is such an easy target to pick on they naturally team against the paladin to get him out of the way first so they can fight eachother afterwards.
can’t tell u how many times I get ganged up on by priests and hunters/wizards. Forever stuck in grav wells, frost arrows. Its pure pain.
As people get better and better at the game and there are less timmys running around the issue is compounding