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Ogre changes are NOT it, way to kill what little hype was there...

We need more endgame loot options, not less. What the hell is the thinking here? What about Ogre crates? It’s going to be impossible to get them now.

Maybe increase legendary drop chances somewhere else to compensate?

Maybe add Ogre Crates as rare drops somewhere else?

Maybe add mob tagging to PvE so people won’t just sit around waiting for you to do the hard work and steal your loot?

Maybe fix quests that can’t be completed in the Crypt, the only deterministic way to obtain legendary shards currently?

The priorities here are absolutely out of whack.

What the hell guys, that was extremely disappointing.

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Comments2

  • .adb

    •

    Jan 29

    Yeah doesn’t make any sense imo. Adding more HP, making spawn random, increasing respawn timers AND removing it? Why. If the reason is actually that you could bug it out, so be it, u can bug out every creature, even the other ogre. Bad bandaid change imo

    • trudin

      •

      Jan 29

      Yup, no matter how you look at it, this is just a flat out bad change.