Mobs blue attacks
Since 1.0 release, a lot of mobs make non-staggerable (blue) attacks. In one hand I do understand and support this change of making PvE, especially red mobs harder. On the other hand, as a rogue player, some mobs can start their blue attacks while I’m chaining my autos. (Goblin rogue red I’m looking at you) The result is I’m getting hit and very little chance of dodging since I’m stuck in attack animation.
This makes PvE quite frustrating, especially since melee/non aoe classes already have a hard time and now that you can’t rely on staggering mobs to kill them and on top of that they get out of stagger and attack you right away.
I think a few changes would make it much less frustrating: Making the new instant blue attacks have more startup. Make mobs dodge out of your stagger, just like player, before they start their own (kinda like wolves).
TLDR: Making PvE harder is fine, please don’t make it more frustrating than it already is for melees.
Log in to comment and vote
Comments3
paladin_geoffrey
Jan 27
They need to lessen animation locking, period. It makes combat feel clunky and non-responsive. I get its applicability, overall, but it needs to be less than what it is
.adb
Jan 26
They should just be resilient at some point, just like players, instead of being blue 100% of the time from the very first second.
trudin
Jan 26
I agree, solo PvE as a meele class is frustrating as hell. Making enemies chain cast blue/red attacks is not it. It’s artificial difficulty and completely trivialized by playing in a group (in trios you just gank every enemy and they die in seconds). They need to focus on the solo experience and enemy behavior if they want to succeed as a “mini-mmo”. Your suggestions of more startup, mobs dodging/parrying and performing evade attacks (like a souls game in a way) would make it way more engaging and fun.