Mobs are too much
Hey guys,
and before u write “skill diff” or anything dismissive, just read.
So i played loads of extraction games like dark and darker, soullike games like elden ring.
And obviously mobs are there to kill and loot them but tbh, the mobs are too strong, require a little bit too much evading, and have too much health, i dont ask that the mobs get nerfed down and become punching bags, but the mobs are just a little tooo tanky for trash drops.
for example the red skeleton, this motherfucker as a melee is a pain
the mobs are too hard this isnt elden ring, im not fighting malenia
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Comments2
bananafrenzy
Feb 5
If you think they are hard, I’d suggest spend some time observing their patterns. pull aggro on them and all you want to do is evade their attacks, figure out what attacks they output relative to the distance between you two. if you are only evading you will start to see the openings you can apply pressure safely.
schmegus
Jan 31
One of the good things about the mobs being difficult, it does prepare you for PvP. I was frustrated as well by some of the changes, but then I realized, this is still way easier then PvP. It bridges the gap of PvE to PvP a little better, also as you get better at the game and for long term play-ability, if the mobs are too easy, then people will get bored. It feels nice as a veteran that I can still die to PvE mobs if I make a mistake, keeps the PvE fresh feeling even after I’ve mastered it.
So short term gain making the mobs easier, but long term gain keeping them difficult. (Rogues do need some PvE love)