Just my fedback.

Hi everyone,

I’m a huge fan of all kinds of online games—MMOs, extraction shooters, MOBAs... basically, if I can play it with friends, I love it. I am also a developer, and I value design above all else in this life.

The following is my humble opinion on the game. This is personal feedback; I don’t intend to offend anyone with these views, I just want to see this game succeed and improve.

Community:

  • I’ll start with the most obvious point: these types of games are much more enjoyable in the company of others. I don’t see a strong effort to build a community yet—not even something as basic as creating language-specific channels in the official Discord.

  • I also notice very few content creators playing or covering the game. Furthermore, I don’t quite understand the name change; it caused several players (myself included) to lose track of the project. I only found it again because a friend mentioned the new name to me.

  • It feels like the game hasn’t had much marketing, though I understand that is costly.

Gameplay:

  • The combat feels clunky. There is too much "stand time" (animation lock) in the actions; in most cases, you cannot perform another action until the current animation is completely finished. This prevents the combat from feeling fluid and makes it feel "stiff." I would look towards the fluidity of games like New World for this style of combat.

Itemization:

  • It’s not clear where to find the items needed for crafting; it all feels a bit too random (RNG-heavy). It takes too much effort just to be able to craft "Green" tier equipment or higher.

  • I believe class-locked items are a design mistake. They should be common items with different stats. It doesn't feel rewarding to kill an extremely difficult boss only for it to drop two items you can't even use.

Maps:

  • There are already few maps to begin with, so I don't see the point of being unable to choose one and having to wait for a rotation. You are essentially "nerfing" your own content. I believe there should be free map selection, perhaps with night events or environmental changes that modify the map, similar to Arc Raiders.

  • Also, not being able to enter PvE maps solo doesn't feel like the right call.

Price:

  • I believe the game should have been F2P (Free to Play), considering the initial niche reception. It feels like it’s still in a Beta phase; it lacks polish and content. I am certain that you will eventually have to go F2P to keep the game alive—I'd suggest leveraging that transition to invest heavily in marketing.

Characters:

  • I’m not entirely convinced by the use of different classes with fixed abilities, but I understand the design choice. However, what feels truly unfair is the mobility gap between characters. Entering a PvP map solo as a Cleric, for example, makes it impossible to either chase or escape from a Rogue.

P.S.: I believe the future of this game lies in improving the action combat. More fluid and dynamic movement is key. If I were you, that is where I would allocate all available resources.

Best regards,

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Status

In Review

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Date

About 2 months ago

Author

fenixad

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