Items with random affixes
Make gear fun while making enchantress a more interesting vendor.
How?
Lets have random enchantments (affixes) on items for example an item could have 1 affix per rarity. Common 1 - Uncommon 2 - Rare 3 - Epic 4 - Legendary 5.
Why?
It adds more variaty to gear while giving the player more choices as to how to make use of the item. Salvage for material or disenchant an affix and put it on another item, crafting something suitable to your playstyle.
It would also make other gear interesting to every class since an affix of the dropped item could be usefull to you despite the rarity of the item.
Enchantress:
The enchantress would be able to remove one or more affixes from an item and destroying it in the process. Player would have to choose weather to store the affix for another item, save the item, salvage for material. Maybe she could also craft and/or sell enchantments or it could be put into the crafting bench too.
These affixes could be unrelated to a skill to keep the identity of the current gear design. Not to have too much overlap with food buffs while still being impactfull.
Since we dont have stats for our characters we would currently have to think of other type of enchantments than the traditional once while not stepping to much into the designe space of Food.
Examples:
Increased affection build up by X.
First attack after evade is increased by X.
Reduce duration of snare/affliction by X/%.
Increase attack speed of heavy attacks by X.
Increased magic find by X.
Increase damage delt by X / Reduce damage taken by X.
Increase Armor/Resistance/Health by X.
Increase damage over time damage by X.
Reduce wound taken by X.
Increased healing by X.
Etc etc, you can probably come up with a lot of different ones of varying complexity or simplicity.
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Comments6
schmegus
Oct 10, 2025
Personally stuff like this if added should probably only affect PvE combat otherwise to Adriano’s point, huge balancing issues for PvP. Also, the carrot on the stick of gear having RNG stat distributions is a really lazy PvE grinding style of game design that’s just boring, it’s why games like POE 2 or WoW’s great vault really drive out the urge for me to play those games, I’m playing a lottery machine on top of a lottery machine on top of a lottery machine.
Shadow the Hedgehog
Oct 8, 2025
Yup this has been suggested several times, the challenge is to implement this without completely destroying the game balance. needs to be done with baby steps but loot needs to become more exciting yes
Nande
Oct 8, 2025
Cool, didn’t know it had been suggested. Yes, absolutely needs to be added with care and balance accordingly. But the game needs more depth gear wise.