Hunters Lost Cast Are Out Of Control

Traps are a huge headache.

In the attached clip, you will see a 1-minute segment of a fight (not even a whole fight) where, on six different casts/animations, they are lost or cancelled. From traps that are already placed, proc’ing and trapping nothing, to ghost traps taking up the maximum of 2 rule, forcing good working traps to vanish. Even Sentinel strike is not safe as it consistently is getting cancelled…. You cannot ask a player to play around anything that is not working correctly.

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Status

👀 Investigating...

Board
🐛

Bug Report

Date

6 months ago

Author

Rakan

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