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Hunters Lost Cast Are Out Of Control

Traps are a huge headache.

In the attached clip, you will see a 1-minute segment of a fight (not even a whole fight) where, on six different casts/animations, they are lost or cancelled. From traps that are already placed, proc’ing and trapping nothing, to ghost traps taking up the maximum of 2 rule, forcing good working traps to vanish. Even Sentinel strike is not safe as it consistently is getting cancelled…. You cannot ask a player to play around anything that is not working correctly.

Status: 👀 Investigating...2 comments

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Comments2

  • Nande

    •

    Oct 15, 2025

    It’s probably because of the prgaming logic. The game doesn’t check how many traps you have but rather lables the traps some how.
    An example is:
    Trap 1 in the open.
    Trap 2 on a dummie.
    Once trap 2 is gone.
    Place trap 1 again (can’t have two trap 1) - despawn trap 1 put new trap 1 out.

    Same is true with the trap/seed helmet but 3 instead.