Hunters Lost Cast Are Out Of Control
Traps are a huge headache.
In the attached clip, you will see a 1-minute segment of a fight (not even a whole fight) where, on six different casts/animations, they are lost or cancelled. From traps that are already placed, proc’ing and trapping nothing, to ghost traps taking up the maximum of 2 rule, forcing good working traps to vanish. Even Sentinel strike is not safe as it consistently is getting cancelled…. You cannot ask a player to play around anything that is not working correctly.
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Comments2
Nande
Oct 15, 2025
It’s probably because of the prgaming logic. The game doesn’t check how many traps you have but rather lables the traps some how.
An example is:
Trap 1 in the open.
Trap 2 on a dummie.
Once trap 2 is gone.
Place trap 1 again (can’t have two trap 1) - despawn trap 1 put new trap 1 out.
Same is true with the trap/seed helmet but 3 instead.
Rakan
Oct 11, 2025
https://www.twitch.tv/rememberrakan/clip/AssiduousCheerfulHippoFUNgineer-aF_IOCEvaPY3Q427