Traps are a huge headache.
In the attached clip, you will see a 1-minute segment of a fight (not even a whole fight) where, on six different casts/animations, they are lost or cancelled. From traps that are already placed, proc’ing and trapping nothing, to ghost traps taking up the maximum of 2 rule, forcing good working traps to vanish. Even Sentinel strike is not safe as it consistently is getting cancelled…. You cannot ask a player to play around anything that is not working correctly.
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👀 Investigating...
Bug Report
6 months ago

Rakan
Get notified by email when there are changes.
👀 Investigating...
Bug Report
6 months ago

Rakan
Get notified by email when there are changes.