Currently traps are labled somehow when you place them, for example.
Place trap 1 on the ground.
Place trap 2 under a dummie - wait.
Try and place trap 1 again - we already have trap 1 out, despawns the old one and places this new one.
Please add so that it checks how many traps we have out instead of pre lable the traps with a number or how ever you’ve done it programing wise.
Could use the map timer as a time stamp to know which trap is the oldest and despawn overlapping traps like that instead.
Thanks.

