Hunter traps despawning, change the trap logic

Currently traps are labled somehow when you place them, for example.
Place trap 1 on the ground.
Place trap 2 under a dummie - wait.
Try and place trap 1 again - we already have trap 1 out, despawns the old one and places this new one.

Please add so that it checks how many traps we have out instead of pre lable the traps with a number or how ever you’ve done it programing wise.
Could use the map timer as a time stamp to know which trap is the oldest and despawn overlapping traps like that instead.

Thanks.

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In Review

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Tags

Hunter

Date

5 months ago

Author

Nande

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