Hunter Feedback

Current Gameplay Issues

  • Hunter gameplay revolves around traps + frost arrows → feels slow, defensive, and not fun for either side.

  • Medium Bow feels very weak: fully charged shots do low damage (~180 vs purples).

  • Swiftness generation and chase potential are poor, leaving hunter overly defensive compared to other classes.

  • With B-hop removed, finishing kills is clunky and risky.

  • Hunters lack mobility compared to warriors/rogues/wizards

Input/Animation Concerns

  • Inputs feel clunky and delayed compared to other ranged classes.

  • Cyclone requires waiting through animation before jumping → punishing under pressure.

  • Arrow abilities (wind, explosive, etc.) take too long: multiple animations make them impractical in melee range.

  • Sentinel Strike often cancels if inputs are too fast.

  • Overall: abilities require “slow play” to function correctly.

Bugs/Balance Issues

  • Seed Bomb: too slow, easily evaded, unclear if evading removes it by design.

  • Poison Bomb/Arrows: poison buildup is far too low to be viable.

  • Warriors can jump attack without stamina cost; rogues have new leap spam; hunters struggle to create distance without traps.

  • Medium Bow weapon skill is redundant (just an evade attack after bugfix).

Swiftbow

  • Was overtuned last season, now eh

  • Swiftness generation is too slow and only reliable with auto-lock.

  • Aimed shots aren’t rewarded enough.

Suggested Adjustments (not all, just some for balance)

  • Speed up Seed Bomb projectile.

  • Rework poison/explosive bomb to be viable.

  • Increase Medium Bow damage and give it a real weapon skill.

  • Improve overall swiftness generation (especially on aimed shots).

  • Buff evasion options (longer or double evade).

  • Speed up Cyclone activation.

  • Shorten animation frames for special arrows.

  • Improve trait and gear variety to avoid one “mandatory” setup.

Closing
Hunters shouldn’t be overpowered, but right now the class feels stuck in a trap-and-kite playstyle with weak damage, clunky inputs, and poor chase potential. The class should feel like an archer — rewarding aim and timing — not just circling a tree.

Thank you for your time and consideration.

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Upvoters
Status

In Review

Board
🗨️

Feedback

Tags

Hunter

Date

6 months ago

Author

Pfreshttv

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