Grapple rework suggestion
TLDR :
grapple currently feels bad because it’s the only out of the 3 spells that forces commitment to the target, alongside with having much less quality of life elements that the other spells have :
Bad cast frames, bad recovery frames, very slow and telegraphed movement, can be parried, can easily be punished etc …
This would add more depth to the spell hopefully, and on top make it look cool af

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Comments4
[Deleted User]
Oct 20, 2025
I don’t see any problem of something being punished or parrieable.
not everything needs to have 0 counterplay.
Fix the castframes, everything else is just asking for unnecessary buffs
Shadow the Hedgehog
Oct 20, 2025
reducing cast and recovery frames would also be a buff, but that would already be a great start
fishes23
Oct 16, 2025
Good idea and good art
Shadow the Hedgehog
Oct 16, 2025
on top of this change, I think would be interesting to experiment :
- Split more evenly the grapple damage, 50% on the first tick and 50% on the second hit.
- add a twitch stagger to the 1st hit