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Grapple rework suggestion

TLDR :
grapple currently feels bad because it’s the only out of the 3 spells that forces commitment to the target, alongside with having much less quality of life elements that the other spells have :
Bad cast frames, bad recovery frames, very slow and telegraphed movement, can be parried, can easily be punished etc …

This would add more depth to the spell hopefully, and on top make it look cool af

4 comments

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Comments4

  • [Deleted User]

    •

    Oct 20, 2025

    I don’t see any problem of something being punished or parrieable.

    not everything needs to have 0 counterplay.

    Fix the castframes, everything else is just asking for unnecessary buffs

    • Shadow the Hedgehog

      •

      Oct 20, 2025

      reducing cast and recovery frames would also be a buff, but that would already be a great start

  • fishes23

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    Oct 16, 2025

    Good idea and good art

  • Shadow the Hedgehog

    •

    Oct 16, 2025

    on top of this change, I think would be interesting to experiment :
    - Split more evenly the grapple damage, 50% on the first tick and 50% on the second hit.
    - add a twitch stagger to the 1st hit