Genuinely asking, why is it so easy to extract?

I’m asking this because after reaching a certain amount of game knowledge about spawns, routes and in general movement in the game it’s way too easy to extract simply avoiding players and rushing the exit.

Drops start to feel very meaningless once there is no thrill, no dopamine because you’re basically always able to extract whatever you find: find a legendary shard? Rush exit-done

I think part of this is because there are no requirements. In other titles I’ve played there is always a process in place, a certain condition that has to be fullfilled, to be able to extract, may it be finding a portal in Dungeonborne/DaD, a bell in Mistfall Hunter, or a vault to exit in Midnight Walkers. You’re never guaranteed to leave the exact same way, in the exact same location as before.


I’ve made a suggestion a long time ago to change this and never received any feedback so I’m genuienly asking:
Compared to other extraction titles - why did you design the game that way, making it so extremely easy to extract by simply rushing the exact same area to leave every single time?

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Date

6 months ago

Author

gam40v3r

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