I want these guys to get it right, and I'm willing to wait and see if they do. But its hard to be optimistic.
Developers need to stop being formulaic. They're not Dark and Darker, and they need to stop trying to be. The scarcity that works for DnD, won't work here. Its one thing to be inspired by the features in another title, but its another thing to just repeat them-especially the ones that bring disappointment, and not the 'feel good' response that these games are supposed to produce.
I for one, am sick and tired of a skinner box that delivers nothing but disappointment. Relying so much on RNG is a bad idea at this point in the industry. This game needs to respect my time, and I don't feel like it does.
If I'm supposed to find some item for a campaign (like a painting), then it needs to be relatively available, and not be so dependant on the ever fickle mistress that is RNG. Especially in a game that does not have individually instanced loot
As it stands now, if I que to a map that already has a lot of players, I just leave. I know anything I am looking for is already gone. I already have an inventory filled with stuff I don't need, and I'm already out of room.
This game needs to reward altruism and cooperative play. Again, the toxic, competitive mindset has no place in modern PvE. Outside of niche populations on Legacy servers, the days of Everquest are long gone. I've literally been scolded by a random player and been blamed as a loot thief, for just helping out-and no, I didn't even loot the mob in question.
People need to have some positivity, right now. Just watch the f-ing news. Does it look like humans feel good about other humans right now? Read the room, dev team.
And please don't bring up Rust, and other games. To a title, they've almost all incorporated the ability to change local server settings and make for a purely PvE, cooperative experience
Trauma bonding in a game is great, but not when you create circumstances where players automatically undercut each other, by necessity. Take a cue from Guild Wars 2. They all but pay players to help each other. And it works... That player base feels good to play with (balance issues and typical gamer drama aside)
As it stands, this game punishes cooperative play, not rewards it. Losing items on a failed extraction is enough. You don't need to put players at odds with each other in a PvE environment. Thats what PvP is for, and that's its own feedback loop. Yes, I know other extraction titles have done that. But you're not Dark and Darker, or Tarkov. Their success, does not automatically mean you're going to be successful if you repeat them. Look at how many titles are failing-right now, as I write this.
For every 1 Dark and Darker, there are 10 Dungeonbornes that failed, because they tried to copy and paste the former's model
The Dev team also needs to communicate, that they are cognizant that they have a low population base, and they have a plan to changes things for the good.
There is always a chance that this title could pull a "No Man's Sky", and I'm hoping they do
trudin
•
Jan 28
I wish I could upvote this more than once. 10/10 assessment.
Log in to comment and vote
Comments2
paladin_geoffrey
Jan 27
I want these guys to get it right, and I'm willing to wait and see if they do. But its hard to be optimistic.
Developers need to stop being formulaic. They're not Dark and Darker, and they need to stop trying to be. The scarcity that works for DnD, won't work here. Its one thing to be inspired by the features in another title, but its another thing to just repeat them-especially the ones that bring disappointment, and not the 'feel good' response that these games are supposed to produce.
I for one, am sick and tired of a skinner box that delivers nothing but disappointment. Relying so much on RNG is a bad idea at this point in the industry. This game needs to respect my time, and I don't feel like it does.
If I'm supposed to find some item for a campaign (like a painting), then it needs to be relatively available, and not be so dependant on the ever fickle mistress that is RNG. Especially in a game that does not have individually instanced loot
As it stands now, if I que to a map that already has a lot of players, I just leave. I know anything I am looking for is already gone. I already have an inventory filled with stuff I don't need, and I'm already out of room.
This game needs to reward altruism and cooperative play. Again, the toxic, competitive mindset has no place in modern PvE. Outside of niche populations on Legacy servers, the days of Everquest are long gone. I've literally been scolded by a random player and been blamed as a loot thief, for just helping out-and no, I didn't even loot the mob in question.
People need to have some positivity, right now. Just watch the f-ing news. Does it look like humans feel good about other humans right now? Read the room, dev team.
And please don't bring up Rust, and other games. To a title, they've almost all incorporated the ability to change local server settings and make for a purely PvE, cooperative experience
Trauma bonding in a game is great, but not when you create circumstances where players automatically undercut each other, by necessity. Take a cue from Guild Wars 2. They all but pay players to help each other. And it works... That player base feels good to play with (balance issues and typical gamer drama aside)
As it stands, this game punishes cooperative play, not rewards it. Losing items on a failed extraction is enough. You don't need to put players at odds with each other in a PvE environment. Thats what PvP is for, and that's its own feedback loop. Yes, I know other extraction titles have done that. But you're not Dark and Darker, or Tarkov. Their success, does not automatically mean you're going to be successful if you repeat them. Look at how many titles are failing-right now, as I write this.
For every 1 Dark and Darker, there are 10 Dungeonbornes that failed, because they tried to copy and paste the former's model
The Dev team also needs to communicate, that they are cognizant that they have a low population base, and they have a plan to changes things for the good.
There is always a chance that this title could pull a "No Man's Sky", and I'm hoping they do
trudin
Jan 28
I wish I could upvote this more than once. 10/10 assessment.