1. Combat: Allow Animation Canceling for Charged Attacks
Issue: Currently, once I start a charged attack, I am locked into the animation until it finishes. This makes combat feel clunky and unresponsive.
Impact: Being stuck in an animation often leads to taking unfair damage because I cannot react to enemy tells.
Suggestion: Please allow us to cancel the charging animation by Blocking, Dodging, or casting an Ability. This would make combat feel much more fluid and skill-based.
2. UX/UI: Map Exit Loop is Tedious
Issue: When I leave a map/dungeon, the game kicks me all the way back to the Login/Character Select screen.
Suggestion: Please change this workflow so that leaving a map automatically returns me to the Home Screen / Lobby of the character I was just playing. Re-logging after every run is unnecessary friction.
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In Review
Feedback
About 2 months ago

abahable
Get notified by email when there are changes.
In Review
Feedback
About 2 months ago

abahable
Get notified by email when there are changes.