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[Dagger Rogue] Double Evade Attack being unblockable is to strong

I’d like to provide feedback on the Dagger Rogue’s Double Evade attack and its current status as a red (unblockable) attack.

The issue:

  • Double Evade is a spammable core move in the rogue’s gameplay loop, yet it functions as a red attack.

  • This allows it to both pierce block and stagger unstoppable abilities, something that normally requires heavy charge up commitment.

  • Because of this, there is effectively no counterplay to the rogue follow-up. Even when opponents try to evade out or use an ability to counter, the Double Evade attack interrupts nearly everything and can be chained into repeated staggers.

Why it’s a problem:

  • Red attacks are supposed to be high-risk, high-commitment mechanics. Giving one to a spammed movement ability undermines the clarity of the red/blue system.

  • It devalues unstoppable abilities across multiple classes (e.g., unstoppable medium bow charge, ice wizard Q, warrior quake, Priest techattack).

  • It creates a loop where opponents are forced into constant stamina trades they cannot realistically win.

Suggested solution:

  • Keep Double Evade as block-piercing, which fits the rogue’s evasive and trickster design.

  • Remove its red status so it no longer staggers unstoppable.

  • Alternatively, introduce a new category for “block-piercing but not red” attacks.

This would maintain the rogue’s identity and utility against shield users, while restoring clarity, counterplay, and balance to core mechanics.

2 comments

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Comments2

  • fishes23

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    Sep 26, 2025

    that looks AI generated

    • [Deleted User]

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      Sep 26, 2025

      It is translated from german (my main language) to englisch by AI.