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Current weapon breaking bugs on rogue

-Backstab after a claw randomly gets delayed, meaning ennemy can dodge out of the cheapshot and recieve 0 damage, in the game for MONTHS
- Cheapshot is a red attack but can be staggered by anything and go on cooldown without being casted, this bug has been in the game for MONTHS
- Teleporting to phantomveil leads to SEVERE rubberbanding, only leaving us halfway to the clone or outright not even teleporting us
- Scorpion tail : the double dodge attack that leads to a dive simply doesn’t even initiate the dive, even when hitting the target correctly
- Scorpion tail : Still some visual rubberbanding while doing the repel
- Scorpion tail : left click chain is bugged after doing a dive on someone and doesn’t follow up with the correct attacks / timing
- daggers : pressing tap spiderbite + quickly following up with a dart cast often leads to spiderbite not registering and not even hitting the target (cancel window bug mentionned by trikeri on stream)
- Adrenaline regen bug : sometimes nothing will let us regenerate adrenaline, basically breaking the gameplay of all 3 weapons
- Grapple rubberbanding like crazy even on low ping, in the game for MONTHS
- Grapple locking us in animation, incapable to move even after landing on the target, in the game for MONTHS

Status: In Progress2 comments

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Comments2

  • fishes23

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    Nov 17, 2025

    Red attacks dont automatically have blue status altough most of them do and cheapshot gets unstoppable in the second half so its not a bug.

    • Adriano

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      Nov 17, 2025

      no, it’s been confirmed as a bug and unintended.
      Cheapshot is supposed to be red status from start to finish.
      Every red attack gains the blue status by default. that’s why red beats blue. because it’s both red AND blue.