I’m a new Eldegarde player, and so far i’ve been enjoying it a lot. the graphics are stunning, and for the first time I get get to play a character (warrior) with cool beefy aesthethics and well designed armor that just looks better and better once upgraded. I have always loved two handed weapons, especially the axe. so when later in games things starts to become a bit more and more demanding, traits come in play, and a build is imperative. I now find myself confused as to why the game is forcing me to use anything but the axe. given that the steel ball and the mace and shield at far superior in traits, dps, mobility, verstatility. whilst the axe just looks cool. Please, change this, as every weapon should be viable to every day scenarios, and instant reward. a game that is based on high risk high reward CAN NOT have traits that are based on grind and late game. just does NOT work.
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About 2 months ago

skogsbane
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In Review
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About 2 months ago

skogsbane
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