Arena Class restrictions
While player base is low and I understand this cannot be implemented now.
But imo arena should not allow 2 of the same class on a team / to q together.
That and an overall dmg reduction in these modes would be cool.
While player base is low and I understand this cannot be implemented now.
But imo arena should not allow 2 of the same class on a team / to q together.
That and an overall dmg reduction in these modes would be cool.
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Comments8
jaybonk
Dec 5, 2025
Side notes:
In arena aoe ability’s are alot more suppressive due to map size comparatively to extraction.
Bugs/exploits:
You can get under map:
https://www.twitch.tv/jaybonker/clip/AttractiveTrustworthyEggnogFutureMan-Waygn-HMjDzNctqd
Rouge ST can spam weapon sheath while in air to stay in air.
Hunters can have a macro that allows for inf swiftness revolving around animation cancels
Warrior warpath is absolute shit against any snare while running, makes it not worth to run for a low dmg increase.
Priest still has edge leaping/surfing
Hunter cyclone has weird reg on slanted/uneven surfaces.
Sticky bomb can get stuck on the wood slots and not trigger/be able to explode even if shot
Ice wiz dmg decrease by 5% was a simple patch for a core issue is not that but the blizzard tick rate / dmg.
Playing arena:
Getting stuck 1v1 / 2v2 on the same person even if others are qing
Q system should be worked to pull from a pool of the players qing would take time but defiantly would be worth to increase variety of fights.
Current arena leader board is not a expression of skill but a time played counter. Lacking incentive to grind wither that’s cosmetic for top 10 or a banner?
GBL had a great leader-board maybe pull some inspiration and pay homage to the OGs.
Overall right now arena is nothing more than a snooze fest, gear gap/skill gap for new players, repeated qs, long q times, cramped small stale arena, and so on makes this game feel pointless to play.
Wizup
Nov 24, 2025
It would already help a lot if you could distinguish enemy abilities/clones/birds/traps/beetles from your teammates.
Disallowing to queue the same thing twice seems weird and I wouldn’t go for that but maybe make afflictions harder to procc in those scenarios.
But then again, only class but class and weapon combinations?
jaybonk
Nov 25, 2025
I wasn’t saying to restrict playing a class. But more of not allowing 2 of the same classes to be able to q together.
Side note:
When qing 2s we seem to be getting into team loops. It would be nice if it could be randomized a little bit more.
Shadow the Hedgehog
Nov 24, 2025
as long as arena is a casual mode with nothing at stake, I guess that’s okay,
But class stacking just reinforces the feeling that team based mobes will never be easy to balance, and so whenever there is some mmr or reward tied to arena, class stacking should not be allowed yes
[Deleted User]
Nov 24, 2025
I don’t think restricting classes playing together is the “way to go”.
But i think, class stacking should have some disadvantage and agree with the general concern of this feedback.
jaybonk
Nov 24, 2025
these modes = 2v2/3v3s
The overload of afflictions that can be cause from 2 of the same class either Frost, Combustion, or poison . Makes these fights incredibly fast while I enjoy the speed I just dont enjoy having to dodge one classes abilities over and over again.
Red Snares should break on any damage.